12.
X&Y (2013)
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X&Y came at a rather unusual time in the Pokemon franchise. After years of the same 2D, kinda 3D format, fans were wondering when Gamefreak were gonna try and make an actual 3D game. With the introduction of the 3DS, we got our first proper 3D Pokemon games in X & Y! But there was something very anti-climatic about this pair.. I still can't really put my finger on it but i'm sure many will agree when I say something just didnt feel very polished about them, they seemed rather rushed, maybe to coincide with the release of the 3DS console.. maybe to try and brush over the backlash from B&W... either way, they're still fun to play.
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Aside from the 3D sprites, these games introduced a big feature to the franchise, and that was mega-evolution. While I would've much preferred some actual evolutions, similar to what we got in Gen 4, I appreciated these new designs for the megas. But this was a phase that very quickly got old. When already perfectly strong pokemon and even legendary started getting mega-evolutions, the excitement of this new feature started to fade. There were many pokemon that could've genuinely benefited from getting a mega-evolution, instead gamefreak decided to give the majority to fan favourites like the starter evolutions, Mewtwo, Garchomp, Lucario etc. Megas were continued for Omega Ruby & Alpha Sapphire, but much to my delight they seem to have been phased out in Gen 7.
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Another downside to these games for me is how few new Pokemon were introduced. In fact these games saw the fewest new pokemon introduced than any other games. This meant that throughout the Kalos region we were constantly met with reminders of Pokemons past scattered all over the place. Pokemon that were once rare and exciting now just appeared as common as a Pidgey through grass routes and caves. There were so many Pokemon shoved into Kalos in fact that we were given three separate parts of the PokeDex. I get that some people might actually want to catch them all, but there must be a different way to go about it than shoving nearly every single pokemon in existence into one region? We did get given a brand new type in 'Fairy' this generation, which turned some past pokemon into this new type.
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Based on France, the Kalos regions main city was based on Paris. A huge city, possibly the biggest in any Pokemon game to date. While the graphics were amazing and far beyond anything pokemon had given us before, i'm not gonna lie, having to explore that city whilst having certain areas blocked off for 'black outs' was tedious and got kinda boring. Unlike the NYC-based city from Unova, this Paris-based one had almost too many places to try and explore and too many irrelevant people to have to talk to. Also, when characters tell you to meet them at a coffee shop, they should really be more specific when theres about 500 in the city..
Another point about X&Y is how un-interesting Team Flare and their story line is. Something about a great war and a Pokemon dying and somehow that made some guy want revenge or something idk.. either way, it wasn't very gripping and you didnt connect with any of the members of the team, unlike in previous games. After Team Plasma's interesting and different story arc in B&W and B&W2, you'd have thought more effort would've been put in to achieve the same with X&Y. Maybe they were just relying on those new graphics..
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Overall these games aren't terrible, they just have so much missed potential, with too much focus on graphics and mega-evolution to try and distract us from the fact that the game and region itself isn't really that exciting. and can anyone even remember any of the gym leaders from this game? me neither.