Quote:
Originally Posted by InOne
Well the reason is was so slow last time is we were often waiting on one or two people to vote or something
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For the voting, I will state a time limit prior to any vote counts. If the participants fail to vote, I will give them one 'strike' straight away - I'll be rather strict with deadlines so 3 strikes and the player is out. This way, I'll keep the game going on a strict time schedule