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Old 11-01-2019, 06:46 PM   #26
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I'm gonna play it later, really looking forward to it.
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Old 11-01-2019, 10:43 PM   #27
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Oh yay, I didn't realise there'd be a demo
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Old 11-01-2019, 10:47 PM   #28
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Demo is out now.

I think you have 30 minutes and after that you can't play anymore.
I could get through Leon-A in 2 hours in the original so might get quite far?
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Old 11-01-2019, 10:49 PM   #29
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I could get through Leon-A in 2 hours in the original so might get quite far?
What's the "canon" order, is it Claire A-Leon B?
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Old 11-01-2019, 11:01 PM   #30
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What's the "canon" order, is it Claire A-Leon B?
Claire A is canon because (spoiler I guess?)

Spoiler:

In Resi 6, Sherry has fast healing due to being infected with a version of the G Virus, and she doesn't get infected in Claire B


Leon A or B could be considered canon as there's nothing in Resi 4 or 6 that contradicts either path. Although,

Spoiler:

Leon B makes it explicit that Ada is still alive, as a "shadowy figure" (that is clearly Ada's silhouette) throws you a weapon during a boss fight in B. At the end of A he thinks she's dead, although it is possible she could have survived, but in Resi 4 he already knows that she's alive before they meet. But that could be something he learned later.


IIRC I actually preferred playing Claire-A-Leon-B though... but I think that's because I liked Leon's weapon loadout better, and B is harder.

I honestly played that game to death because for like 6 months after I got my PSX, the only games I owned for it were Resi 2 and Tekken 3 . The only game in the series I played more was 4.
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Old 12-01-2019, 05:33 PM   #31
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Played it! Had several minor heart attacks, but got through! My thoughts:
Spoiler:


I hope there's some kind of aim assist, I hate having to aim manually
They moved the Licker! I was on edge in the original corridor, especially near the hanging man
I nearly **** myself when the zombies could open doors
I wonder if the Crimson Heads are coming back
I wish I tried going out the front door, see if I could go and get the bowcaster ...
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Old 12-01-2019, 05:46 PM   #32
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Not here for them moving the Licker, that moment is an iconic piece of gaming history and should have been preserved .
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Old 12-01-2019, 06:01 PM   #33
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Its intro was the same, with it crawling past a window and then dropping down later in the corridor, just in a different part of the building.
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Old 12-01-2019, 09:50 PM   #34
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Its intro was the same, with it crawling past a window and then dropping down later in the corridor, just in a different part of the building.
No! It should be the first room on the left, past the equipment chest, through the next door, round the corner and there he is. I'm not having it any other way.
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Old 12-01-2019, 10:13 PM   #35
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I will be sad if there is no auto aim, I find that with no auto aim I concerntrait on the controls more than the atmosphere of the game. Wouldn't even mind an auto aim that locks on the body and you can drift the aim to the head
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Old 12-01-2019, 11:56 PM   #36
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No! It should be the first room on the left, past the equipment chest, through the next door, round the corner and there he is. I'm not having it any other way.
Depending on how much you wanna know:
Spoiler:

all the doors off the entrance hall start off as locked (unlike the original where you could explore) bar the one leading to the offices, which is right beside the front door. The black guy (the one who you meet wounded in the office originally) rescues you when you've finished that part for now (you get a plan to escape from a guy who dies). The corridor on the left certainly teases the presence of a Licker, with a mauled officer and another hanging from the ceiling, but like I said it's not there. Instead it's near the library.
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Old 13-01-2019, 12:04 AM   #37
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The demo was sensational, I don't think it was scary (not a lot scares me anymore) but it's insanely tense. The atmosphere is fantastic.

I think like how they twisted the dog corridor in REmake, I love what they've done with the Licker here because I spent the last few minutes of the demo with shredded nerves as I didn't have a clue when to expect the licker to appear. I still don't have a clue and I can only imagine that it's true introduction will probably be one of the few occasions this game will succeed in making me jump out of my skin.
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Old 13-01-2019, 12:24 AM   #38
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Can't wait.

I've played Resident Evil 4, 5 and 6 probably 100 hours each. I enjoyed 7 also.
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Old 13-01-2019, 12:28 AM   #39
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The demo was sensational, I don't think it was scary (not a lot scares me anymore) but it's insanely tense. The atmosphere is fantastic.

I think like how they twisted the dog corridor in REmake, I love what they've done with the Licker here because I spent the last few minutes of the demo with shredded nerves as I didn't have a clue when to expect the licker to appear. I still don't have a clue and I can only imagine that it's true introduction will probably be one of the few occasions this game will succeed in making me jump out of my skin.
That's probably why they changed it up - Old People(tm) will be on edge because they don't know where the Licker is, and people who've not played the original or seen a Let's Play won't know a change has been made.
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Old 13-01-2019, 04:44 AM   #40
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You know what I've realised what's quite interesting? They've not shown any gameplay of the opening yet, all the gameplay footage released has been of the police station and the sewer but basically nothing of the city. Given how intense the Police Station is, I'm really interested in seeing what that initial dash to the police station will be like.
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Old 13-01-2019, 10:50 AM   #41
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You know what I've realised what's quite interesting? They've not shown any gameplay of the opening yet, all the gameplay footage released has been of the police station and the sewer but basically nothing of the city. Given how intense the Police Station is, I'm really interested in seeing what that initial dash to the police station will be like.
I wonder if it will either be condensed, or have story added to those bits - it's a bit repetitive, there's more alleys and sidestreets than is needed. I wouldn't mind if it was shortened to initial dash to gun shop-street leading to crashed bus-street leading to police station.


(if anyone's not played it yet, do you fancy trying to see if you can go out the front door?)
Edit: just remembered I have a spare account. If anyone cares - you can go out the front door, but the courtyard only has locked doors, and the gates to the city are blocked by zombies.
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Old 13-01-2019, 12:28 PM   #42
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One thing I never really understood is why Leon and Claire (and Chris, Jill etc.) never catch the basic T-virus and turn into zombies when they are all bitten HUNDREDS of times during Resi 0 - 3 + Code Veronica and everyone else who gets bitten turns .

It makes more sense in Resi 4/5 and the non-normal-zombie sections of 6 where the infection is parasitic and needs to be somewhat deliberately delivered... but yeah... Leon and Claire should have been shambling about within a couple of hours

TBH It's a shame they didn't do a Resi 1 "full Resi4+ style" over-the-shoulder remake before this... it would have been awesome to eventually have all of them from 0 - 6 in the same style. Though I'm not sure if Zero, Nemesis or Code Veronica would have the popularity to justify a remake I guess . Nemesis was OK but didn't have the atmosphere of 1 and 2, and CV and Zero were a bit niche.

Anyway, just grabbing the demo on Steam just now . I'll probably play the full game on PS4 though. I've started enjoying PSN trophies for literally no reason .
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Old 13-01-2019, 12:55 PM   #43
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you can go out the front door, but the courtyard only has locked doors, and the gates to the city are blocked by zombies.
Poor ol' Brad not down in the underpass then?
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Old 13-01-2019, 12:57 PM   #44
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Poor ol' Brad not down in the underpass then?
Haha, not so far! Though I wouldn't be surprised if the outside for the demo is just a "placeholder".


In the options I did find "aim assist" in the controls menu, but apparently it's only available on "assisted mode", and I couldn't find how to activate that...
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Old 13-01-2019, 12:58 PM   #45
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Come to think of it I never finished 6 because I got frustrated with the ammo situation . I finished Chris, part of Leon and played a tiny bit of... err... the other guy. I can't even remember the name!

I have it on Steam bought in a random sale I think, might CheatEngine in a tonne of ammo and plough through it quickly. I also didn't finish 7 ... I honestly wasn't the biggest fan of the switch to first person.
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Old 13-01-2019, 01:49 PM   #46
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Resi 6 was Chris and Piers, Sherry and Jake and Leon and Elena iirc

I actually enjoyed part 6.
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Old 13-01-2019, 02:56 PM   #47
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Originally Posted by Oliver_W View Post
I wonder if it will either be condensed, or have story added to those bits - it's a bit repetitive, there's more alleys and sidestreets than is needed. I wouldn't mind if it was shortened to initial dash to gun shop-street leading to crashed bus-street leading to police station.


(if anyone's not played it yet, do you fancy trying to see if you can go out the front door?)
Edit: just remembered I have a spare account. If anyone cares - you can go out the front door, but the courtyard only has locked doors, and the gates to the city are blocked by zombies.
I have heard a rumour that the game may start at the gas station where Leon meets Claire instead of after they crash the car but I'm not sure how reliable that is.

I'm really looking forward to seeing how the opening is handled.
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Old 13-01-2019, 03:03 PM   #48
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One thing I never really understood is why Leon and Claire (and Chris, Jill etc.) never catch the basic T-virus and turn into zombies when they are all bitten HUNDREDS of times during Resi 0 - 3 + Code Veronica and everyone else who gets bitten turns .

It makes more sense in Resi 4/5 and the non-normal-zombie sections of 6 where the infection is parasitic and needs to be somewhat deliberately delivered... but yeah... Leon and Claire should have been shambling about within a couple of hours

TBH It's a shame they didn't do a Resi 1 "full Resi4+ style" over-the-shoulder remake before this... it would have been awesome to eventually have all of them from 0 - 6 in the same style. Though I'm not sure if Zero, Nemesis or Code Veronica would have the popularity to justify a remake I guess . Nemesis was OK but didn't have the atmosphere of 1 and 2, and CV and Zero were a bit niche.

Anyway, just grabbing the demo on Steam just now . I'll probably play the full game on PS4 though. I've started enjoying PSN trophies for literally no reason .
It wouldn't make for a good gameplay experience, I suppose if you wanted to try to apply logic to the virus, you could say that if you don't actually die to the zombie bites that it won't turn you. The only time you see people instantly become monsters is when they tend to get injected after all, most of the zombies you see have been partly devoured.

I think another RE1 remake would be a bit much especially after the relatively recent remaster of REmake. I definitely think that Nemesis is popular enough for a remake, especially considering that RE2 is slated to do insanely well.

Given how Mr. X works in this game, the technology is already there to make Nemesis work as a persistent threat as well.

I think Zero can rot tbh, I hated that game. Code Veronica is excellent and I think it stands a decent chance when RE2 sells well.
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Old 13-01-2019, 08:26 PM   #49
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REmake wasnt great though IMO. It was fine on the GameCube but the latest release felt like... a not-very-good port of a GameCube game. Because that's what it was.

I honestly can't see Nemesis or CV doing as well as 2 to be honest... They're decent enough games but neither have the same sort of iconic locations and set pieces as 1 and 2 (and 4, and even 5 in its own way).
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Old 13-01-2019, 08:27 PM   #50
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I can't even remember any setpieces from the third one ... wasn't there a hospital?
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