Quote:
Originally Posted by Toy Soldier
It's about existentialism, it's about embracing yet challenging nihilism at the same time, it's about the balance between individualism and collectivism and how the two can coexist similtaneously, and ending E is (in large part) about hope, finding hope and optimism in the desolate, and the synergy and companionship that can be found in something like gaming even when the game itself is a solitary experience.
I could honestly write a dissertation on it I think. I truly think it's something special, not just for gaming, but in any artistic or philosophical medium.
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I like to think the reason why you had to have multiple playthroughs was the idea that, no, actually, this outcome isn't acceptable, and you keep playing til you get it right, kind of like how an AI would run out scenarios until it found the perfect one.