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Old 22-06-2013, 10:13 PM #26
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Now i really wanna get a PS4 just for this and KHIII
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Old 30-06-2013, 08:19 PM #27
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Read the full article here

- Driveable cars have been reconfirmed
- World map reconfirmed
- Summons are reconfirmed, you will have to defeat them before they join you, a high levelled summon was seen attacking Accordo in the E3 trailer.


- The four main cities in the game that held the crystals are Lucis, Accordo, Tenebrae and Solhiem, there will be other towns and cities in the game, notably Niflhiem, who steal Lucis' crystal.
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Old 30-06-2013, 11:28 PM #28
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Leviathan looks fun, I bet that will be a fun battle.
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Old 01-07-2013, 06:12 PM #29
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He looks hard to take down, lol, but I wonder what he will look like when we summon him?

Also, this sounds amazing



Also, the composer, Yoko Shimomura has been composing video game music since the early days, even doing the soundtrack to Street Figher II
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Old 02-09-2013, 05:27 PM #30
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As we ’round the corner to September, ever closer do we inch to Tokyo Game Show – Japan’s premiere event for all things video games and game culture. The official website for the show was updated today with a preliminary listing of titles that are expected to be at the event – including several possibilities for Square Enix.

While not an official lineup, mind you, the list suggests that Final Fantasy XV and Kingdom Hearts III will be present in some capacity. What that is could be anyone’s guess, if at all really. Remember how many times Versus XIII came to the show practically empty handed? Either way, it’s worth waiting for the official word from Square Enix on this one. Going by previous years, that shouldn’t be too long from now.

Square Enix will also be bringing along Final Fantasy XIV: A Realm Reborn, Lightning Returns: Final Fantasy XIII, and Final Fantasy X/X-2 HD Remaster. Other games include Thief, Wolfenstein, Call of Duty: Ghosts, Drag-On Dragoon 3 (Drakengard 3), Kingdom Hearts χ[chi] and Dragon Quest X Online.
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Old 02-09-2013, 05:45 PM #31
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It's not surprising, the reason why it failed to show previously was because it was a next gen title, I expect it'll steal the show.
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Old 02-09-2013, 06:00 PM #32
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Aye, I expected them to be at TGS, especially after Nomura said that now that the game had been revealed, we'd be seeing a lot more of it. I'm hoping for a closer look at the new combat system.
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Old 26-03-2014, 11:38 AM #33
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Edit: Video has apparently been taken down.
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Old 27-03-2014, 01:01 AM #34
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Here it is!

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Old 29-04-2014, 09:04 PM #35
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Today, details on the long-in-development Final Fantasy XV appeared under listings on the Sony and Microsoft’s Japanese webpages. The listings are not entirely new as Sony has had the game listed on the Japanese PSN since the PlayStation 4 launched in Japan in February. In fact, many of the details appear to be old, including an interview with Final Fantasy XV creator and long-standing Final Fantasy character designer Tetsuya Nomura. Still, there is plenty of new information to be had.

We took the liberty of translating the details for those that don’t speak Japanese or don’t want to grapple with ungainly machine translations. The following was found on the Sony site:

-The 15th Fantasy: The Legend of the Crystal:

The 15th tale in the world renowned Final Fantasy series is coming to PlayStation 4. The game is part of the “Fabula Nova Crystallis” project of which Final Fantasy XIII and Final Fantasy Type Zero are also a part. The games share common lore but have their own distinct worlds.

The game was originally announced as Final Fantasy Versus XIII for the PlayStation 3 but as of June 2013 the name and platform was changed. The game is attracting attention for its beautiful visuals and high-action battles which are being rendered by next-generation hardware.

-The Seed of War: The Last Remaining Crystal:

The Kingdom of Lucis, sole owners of the world’s last crystal, have long been at a cold war with the military dictatorship of Nifelheim. Now the two are putting aside their differences and working towards peace. However, celebrations are cut short as Nifelheim’s army launches an invasion on Lucis; crippling the kingdom’s Magic barriers. The protagonists who had lived their lives in peace, are drawn into the chaos of war between the two countries.

-Allies of the Kingdom of Lucis:

Notics Lucis Caelum

Next in line to the throne of Lucis, he is known as “Noct” by his friends. Prone to speaking his mind, he finds the decorum that characterizes his upbringing in the royal family to be stiffling. His attitude may come across as overconfident, but it is simply the outward expression of his desire to protect everyone.

Voice Actor: Tatsuhisa Suzuki

[Fire Emblem Radiant Dawn, Rai; Call of Duty: Modern Warfare 3, Sandman]

Gladiolus Amicitia

The eldest child of the Amicitia family – a family with a long heritage of protecting the the House of Lucis. His family’s proximity to the royal family meant he was familiar with Noctis from a young age. In fact Gladiolus thinks of Noctis as a brother. For that reason his subservience to the royal family is more like a bond between close friends than a master-servant relationship.

Voice Actor: Kenta Miyake

[Street Fighter IV, Zangief; Halo, The Arbiter; Dead or Alive Dimensions; Bass Armstrong]

[Translator's note: Kenta is well known for playing muscleheaded characters. This might give us some insight into Gladiolus's character]

Ignis Scientia

The man pegged to be Noctis’s advisor in the future [presumably when Noctis is king]. As such he’s received special education from a young age. Being childhood friends with Noctis he understands him very well, acting as his confidant. He’s cool, collected and intelligent in contrast to Noctis who is bungling. As a result Ignis can often be found helping Noctis.

Voice Actor: Mamoru Miyano

[Steins; Gate, Rintaro Okabe; Kindgom Hearts series, Riku; Death Note; Light Yagami]

[Translator's note: It would appear Miyano is often typecast as intelligent characters. Especially psychotically intelligent ones]

Prompto Argentum

A bad influence on Noctis since their student days. He’s frivolous and a womanizer. Unlike Noctis’s other companions, Prompto isn’t of noble birth or a childhood friend to Noctis. Secretly that bites at him, making him desperate to prove his worth.

Voice Actor: Tetsuya Kakihara

[Corpse Party series, Sakutaro Morishige; Trails of Zero: Evolution, Lloyd Bannings]

Cor Leonis

Often called “The Immortal General”, he is the captain of the House of Lucis’s Elite Guard. He swears unwavering fealty to king and country. A hardheaded military type who is considered one of the three toughest people around. His strict attitude towards Noctis and his friends earns him their dislike, but that hasn’t stopped him from joining their journey and keeping an eye out for them.

Voice Actor: Hiroki Tochi

[Resident Evil series, Chris Redfield; Star Ocean 3: Till The End of Time, Cius Warren; Final Fantasy XIII, Yaag Rosch]

-Immersive, Speedy Battles:

The battles in Final Fantasy XV are a marked shift for the series – playing out like an action game. Battles flow smoothly from field exploration. Battles change dizzyingly from second to second and play out out both speedily and immersively. You can even change character mid-battle or link party member attacks together into attacks that are dynamically animated [translator's note: the term "dynamically" here is simply a buzz word, not a technical term].

Unfortunately, the Xbox site had considerably less to say about the game, only stating:

Final Fantasy XV is a departure for the series. It employs a high-action [battle] system that utilizes the specifications of next-generation hardware; players will be able to move all over the screen, into every nook and cranny. Party-oriented battles, a Final Fantasy staple, will be pushed even further; allowing players to enjoy even more strategic party-oriented battles by switching party members. The protagonists include “Noct”, heir to the throne of Lucis – the kindgom in control of the world’s last crystal. Noct and his friends are suddenly dragged into the chaos of war.

These updates come just days after Microsoft confirmed a September 26 release for the Xbox One in Japan. Final Fantasy XV however, still has no firm release date that was listed on either of the sites.
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Old 13-05-2014, 01:44 PM #36
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Go to 19:14 in this video to see a few good minutes of new footage, it looks a lot more final than the footage we saw last year

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Old 13-05-2014, 02:35 PM #37
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Looks great. you can see the KH influences.
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Old 13-05-2014, 08:20 PM #38
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Quote:
Originally Posted by Dezzy View Post
Looks great. you can see the KH influences.
Definately, people seem to dislike the new battle system because it isnt turn based, but they forget that this began as a totally different game that wasnt part of the numbered set of games.
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Old 13-05-2014, 09:26 PM #39
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The series has been heading this way for years, as long as the combat system is good I don't really care if it's turn based or not.
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Old 13-05-2014, 10:34 PM #40
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I hear they're going to be stepping up the advertising for the game starting next month.
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Old 17-09-2014, 01:45 PM #41
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Game Informer accidentally jumped the gun with this news article


New Noctis/Type-0 artwork
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Old 18-09-2014, 01:03 AM #42
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Old 18-09-2014, 11:30 AM #43
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According to Playstation, the demo is coming March 20th
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Old 19-09-2014, 11:18 AM #44
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Old 20-09-2014, 11:04 AM #45
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A new gameplay video (theres a lot of them showing off the engine, and showing how you move around, also some combat at the end)


Also:

Quote:
Duscae is a toponym, there's an area in the game world.
Demo length is about 1 hour, but players might play for about 3 hours.
There's gonna be a bit of overworld and a dungeon.
Car's in! Chocobos might also be.
No boss battles, because they're a big deal in the game.
Trying to make distribution date to be the same as Type 0 HD release date.
Ignis was driving in the trailer but you can do it yourself, or you can leave it on auto, so Noctis' friends will drive it for you.


See that Adamantoise? You can fight him.
But it will take a long while.

They're showing the demo.
Rain effects and thing. Detailed to the point where places under objects don't get wet and when it's sunny it dries up as you go.
Tech demo they're showing doesn't seem to be Duscae, instead it's the place from E3 2013 trailer where they fought Behemoth.
There is a realistic dynamic day-night cycle complete with lighting thing Ubi was flaunting so much with Watch Dogs.
SWORD WARP IS GAMEPLAY
I REPEAT IT'S WORKING GAMEPLAY
It's much snappier than in the trailer.
Fought Behemoth and a bunch of goblins. Party members attacked enemies on their own.
Visual details aren't completely fine-tuned yet.
Fire spell animation seemed to be based on the shape of the enemy.
I love that you can fight the Adamantoise, optional bosses ftw
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Old 21-09-2014, 08:41 PM #46
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Here's a translation that goes with the above demo
Quote:
B: Hey, Tabata-san. I can sense this really immense pressure coming from the audience.

A: We initially planned to just end the show right now but...

B: However, we heard a moogle go "kupo, kupo!" this morning.

*They laugh

A: Yesterday, we heard from the moogle that he wanted us to show more actual gameplay from FFXV. So, how should I say this... I was a bit surprised at the public reaction because several people were asking me "Is this trailer pre-rendered?". Because of that, we are now adding this surprise segment to show you more actual gameplay from the demo.

B: With that said, we are now going to share more info on FFXV with you. Before we begin, please allow me to give you a few questions.

A: That's fine. Please go ahead.

B: The demo for FFXV has the subtitle "Episode Duscae". What does "Duscae" mean?

A: That confused a lot of people, didn't it? In the world of FFXV, there is an area called the Duscae region. The demo that will be released is going to allow players to play in this region. That is why we are naming it "Episode Duscae".

B: Oh, I get it now.

A: It's not because we are "releasing" this demo. (出そう "dasou")

B: It's not a pun.

A: Yes, it's not a pun.

B: How long would you say the playtime of the demo is going to be?

A: I think it's going to be about 1 hour. If you just stick to the story, it's going to be more or less 1 hour. There are plenty of monsters on the world map and there will be dungeons for the players to explore, right? If you fully experience the demo, there's probably 3 to 4 hours of playtime to be had.

B: That's a pretty rich demo.

A: I think that's the time if you are going around by car. If you are only walking, then it's most certainly going to be longer.

B: It's because it's an open world, isn't it?

A: Well, walking definitely takes a lot of time. However if you want to, there will be situations where the players are able to ride on chocobos.

B: Wow, that's a pretty interesting piece of info you've just shared.

A: However if you think it's impossible to go on with the chocobo, there are other vehicles for you to ride on.

B: I have one more question.

A: Yes.

B: Is the demo going to be featuring the opening parts of the story?

A: Yes, it's the early parts of the story. It's going to be following immediately after the opening where you are able to control the characters.

B: I see. I have to ask, is there going to be a boss fight in the demo?

A: Boss fights? Umm... There are no boss fights but the demo is going to have something even better than a boss fight.

B: Woah, is it alright for you to tell us what it is?

A: Sorry, I can't tell you what it is right now but I think it's going to be something that will thoroughly surprise all the FF fans out there.

B: I see. There's a lot more that we want to know. Is the demo going to be on a disc?

A: We will have a download code for the demo with every copy of FF Type-0 HD so the demo is going to be available around the same time that it is being sold.

B: This is something I really want to know. Is that one of the Adamant enemies in the trailer?

A: Yes, that's an Adamantaimai. (Sometimes called Adamantoise in the English versions)

B: Can we fight that?

A: Yes, you can fight that.

B: Oh.

A: You can fight it but it's going to take long time to defeat it. It's really tough so it's probably going to take an eternity to take it down.

B: I see. One more question. There was the trailer where they can be seen on a car. Is it possible for us to drive that car?

A: Ah... In the trailer, Ignis was driving the car. You can take control of the car but if you like, you can leave the driving to Ignis and he will do it automatically.

B: How does the auto driving work?

A: You can tell your allies where you want to go or set a marker on the world map. You can then leave it to Ignis who will automatically take you there.

B: That activates an event where you do that.

A: Exactly. If you are driving, you will have manual control of the car.

B: With all that said, ...

A: It's time for the demo, isn't it?

B: Yes. I'm sure you all want to watch the demo. Hashimoto-san, would you please?

A: Yes, Hashimoto-san will be coming onto the stage. We call him an expert at PR. Please welcome him as he will be playing the demo.

B: We have a bit of time. Do you want him to introduce himself again?

A: You really want him to introduce himself again? We are now going to present the demo to you. However, we weren't able to prepare everything since it was on such a short notice. We might even be a bit nervous so please accept our apologies.

B: Yes. If you would please switch the video to...

*Demo start screen appears

B: Oh, the video can be seen.

A: Yes.

*Applause from the audience

B: Let us begin.

A: Yes. This image is very appropriate for FFXV, don't you think? Now, let's enter the game.

*Demo begins

A: It wouldn't be fun if I just simply brought an in-development version with debug commands so I will show some details that would make it easier for me to explain the game.

B: This is not a movie, right?

A: This is a movie. Wait, no. This is not a movie. Umm, if you would please move the camera around for us.

B: Oh.... Wow, it's actual gameplay. You weren't kidding.

A: Yes. Right now, it is raining and the characters are drenched. Let's look at the characters.

B: Oh, big bro.

A: Yes, Gladio (short for Gladiolus). Please take a good look at him. Now, on to the next character.

B: Yes.

A: This is Prompto. By the way, his appearance has changed from last year. His hair is a bit different. Not to mention, his basic facial expressions have also been modified.

B: I see.

A: Next is...

B: Ignis.

A: Yes, this is Ignis. His jacket is gleaming, isn't it?

B: He is soaked but he looks like he doesn't care.

A: Well, he's like this even if it's sunny or rainy. Even though time went by and plenty of changes were made, I think he has changed very little from his original design.

B: Interesting.

A: Not only are there different character appearances in the rain, but there are also puddles. Please take a look at the puddles.

B: Oh, a frog.

A: Well, I didn't just want to show you a frog. There are puddles around the frog.

B: There really are puddles.

A: Yes. Please see that this is not static.

B: Wow, that's amazing.

A: If there's water, you can see effects like this but the places covered by a roof for example will not be wet.

B: I see.

A: Yes. It's something we try to make as realistic as possible. Right now the technicians are still working to improve it. Now, let's make it brighter.

*Weather changes from rainy to sunny.

A: I would have liked to talk more about the weather transition that just happened but...

B: We are under a time constraint now, right?

A: Right. We are under a time constraint now. Why don't we take one more look at the characters now that it's sunny?

B: Oh, I can see that their shirts are no longer wet.

A: Yes, they are dry now. It's really subtle but the hair is also different now.

B: The change is really minute.

A: If it's really minute, then it means you don't see it. *short laugh

A: Now, the other characters...

B: Yes, I see it now. The hair looks silky.

A: If you can remember the gameplay demo that we showed at E3 last year, there was a fight with a Behemoth in front of an office building. This is more or less the same location. However, we have tremendously improved the engine this time. We integrated the Luminous Studio engine with the original engine for FFXV that we were calling "Ebony". With the engine we have now, the game was able to be improved and from then on, development proceeded steadily.

B: I see.

A: Everyone, please pay attention to their movements.

B: Oh, the UI has appeared.

A: Umm... Ah, yes. Take a look at the surroundings. Try and see as the camera rotates.

B: Wow, that's really incredible.

A: This is the place that I mentioned before where the Behemoth fight happened last year. It is now possible for us to adjust the current time and cycle through 24 hours in the game.

B: It's now become dark.

A: Right. The environment has completely changed to night time. After this, it will be morning, As you can see, the world continuously changes as time passes and this affects your experiences while journeying through it. At E3 last year, we had a night scene in that battle trailer but we had to manually set the time. Now, the day and night cycle occurs naturally within the game.

B: Got it.

A: Please show us a bit of the battle mechanics.

B: It's a bit scary being so high.

A: This is really high up, isn't it? I guess it's because we're looking downwards. By the way, what we have here is about 70 to 80% of the final game quality. I think we can increase it by the time the demo is released.

B: Oh, I see.

A: Yes, it is somewhat like this.

B: Now, how about we show them a battle?

A: If we're going to have a battle here, then it has to be against...

B: Oh! Behemoth.

A: Yes.

B: Those small ones... goblins?

A: They have joined the battle this time. The goblins are small and their laugh goes "kyakya".

B: The goblins are very agitated, aren't they?

A: That's right. If you enter a cave, you will run into plenty of them.

B: He's just been avoiding their attacks. This is...

A: This is... I will avoid going into the details of the intricate battle system. However if you hold onto the Defend button, he will continuously perform quick dodges. That is how the battle system works..

B: Interesting.

A: Yes. Attacks are also performed by pressing the attack button. In which case, he will automatically attack for you. This is an Action RPG but it is really easy to execute various techniques.

B: Somehow, I feel like compared to the trailer at E3 last year, this seems a bit more fast paced. I don't know why but it just feels that way to me.

A: It seems like that, doesn't it? We didn't change the pacing of the game. I mentioned earlier that we were still developing on a temporary engine. Then, we increased the completion rate so that it would be one-to-one. It was around that time when we began deciding on the finishing touches. Now, we are at the stage where things are still being changed so certain aspects of the game like motion is not yet 100% determined. However, the game will continue to be improved.

B: By the way, we are running out of time. The monsters have to defeated quickly.

A: Can he defeat them all... Back there, he performed an attack with Ignis' help. This is also a special part of the battle system. If you execute the command, nearby allies will quickly come to you. I don't think we can make it.

B: Yes, we don't have enough time already.

A: We went overtime. Sorry.

B: Oh, but...

A: Hey, he defeated it. He defeated it at the last minute.

*Text appears along with a picture of Luna

Soon, we will deliver to you all a better demo.

Please look forward to it. Thank you all very much.

Thank you for watching!

B: Anyway, that was our playthrough of the demo. Thank you all for watching!

A: Are there any thoughts on this PV? Do you even understand what was going on in the video? *laugh

B: It has finally been 30 minutes.

A: Just as we thought. Sorry, everyone. The time was really short.

B: Well, there's "Square Enix Presents" along with other shows. We might try doing a longer version of this.

A: Yes, we can certainly try to do that. Before today, we didn't share much info with you at all and it was because we really weren't able to. However, we tried to give you as much info as we possibly can today.

B: We're going to be at the Jump Festa coming this December so...

A: Ah, yes. At that event, ....

B: We wish to share more info with them, don't we?

A: Yes, absolutely.

B: With that said, did you enjoy this FF Type-0 HD Emergency Talk Show? Please visit us on Niconico Live. You are welcome to check us out there.

A: Oh, this is being streamed on Niconico Live?

B: Sorry, I forgot to introduce the viewers on Niconico Live.

A: How is it going there? I'll try to read the comments later.

B: All right, everybody. Our Emergency Talk Show ends here. Thank you all very much!
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Old 22-09-2014, 10:33 AM #47
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Wow, this game sounds epic
http://gematsu.com/2014/09/final-fan...ld-combat-demo

- Day/night cycle
- Weather cycle that can affect spells (if you cast fire on a hot day, the surrounding plant life may catch fire)
- You will have to camp each night, or your team will be become worn out
- Larger monsters come above ground at night
- It's open world!
- XV is 50% done (as in, XV itself, don't include Versus in this developement cycle, since it was kind of scrapped)
- Development for XV has been rather fast
- Tabata and the Type-0 team got brought on board in 2012 to try and get the game out quicker.
- Enemy encounters are seamless, no more smashing glass transitions
- Team combat is comparable to XII's gambit system
- At the end of each day, total XP earned among with other stats will be shown
- You can drive, or let Ignis take the wheel, or you can walk, or ride a chocobo.
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Old 23-09-2014, 11:01 AM #48
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So it turns out some of the enemies in XV are actually some of the series' more under used creatures
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Old 24-09-2014, 06:00 PM #49
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New screenshots! (from scans of a magazine)


This character is actually not Stella, but Luna




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Old 24-09-2014, 10:18 PM #50
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That car in the screenshot reminds me of how cars were designed in FFVIII, its 15 years ago now but I see it a lot
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