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1. (-) Halo Wars (Microsoft)
2. (1) Street Fighter IV (Capcom) 3. (3) Sega Mega Drive Ultimate Collection (Sega) 4. (-) Silent Hill: Homecoming (Konami) 5. (4) Call Of Duty: World At War (Activision Blizzard) 6. (6) Grand Theft Auto IV (Take 2) 7. (2) Race Pro (Atari) 8. (7) FIFA 09 (Electronic Arts) 9. (14) Call Of Duty 4: Modern Warfare (Activision Blizzard) 10. (9) 50 Cent: Blood On The Sand (THQ) (I think it got the same position in the PS3 charts...to say it was released on the same day as Halo Wars, and had no promotion, I think it did quite well |
It did amazing considering the competition
street fighter / GTA / Call Off Duty / Halo / And the Sega Mega Drive Ultimate Collection speaks for itself |
Yeah, it also got the same position in the PS3 charts, and it was released the same day as Killzone 2!
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Well done to it, I thought it wouldn't do well due to the Halo, Street Fighter and Killzone competition and the no Promotion thing. I guess Brand power won out.
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Yeah, this will probs mean a SH6 (although that is already suspected to be in production, by Climax who made 0rigins)
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I want Team Silent to do it once more.
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I think they are gone for good...Ito (Artist) might be coming back though..dont hold me to it though :b
Also theres also the rumour of Climax also making Silent Hill Anniversary (SH1 remake) |
Pay no attention to Travis being there...this is from a prototype Climax were working on for SH5...but then DH came along, this is very likely to be used for SH6
http://www.unseen64.net/wp-content/g...ototype/10.jpg http://www.unseen64.net/wp-content/g...ototype/11.jpg http://www.unseen64.net/wp-content/g...rototype/5.jpg http://www.unseen64.net/wp-content/g...rototype/9.jpg These screens were for the PS3 |
P L A Y S T A T I O N 2
- Data from British Board of Film Classification (BBFC) has confirmed that Konami is working on a remake of the original Silent Hill for PS2. However, BBFC said as long as the game remains identical, Konami can release it on whichever platform they want to without resubmitting it. So it is likely the game will also show up on other platforms like Wii and PSP. www.the-magicbox.com/gaming.htm. |
http://gonintendo.com/wp-content/pho...tHillCover.jpg
http://gonintendo.com/wp-content/photos/thumb_scrr1.jpg http://gonintendo.com/wp-content/photos/thumb_SH5.jpg “This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.” We will have more details on this game as they come in, and I will add that information to this post. Thanks to Marl0 for the heads up! UPDATE - quotes from the article… “The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.” “One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.” “We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.” “Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.” I dont think its an April Fools.... |
interesting, I'll be keeping an eye out for it definately.
I'd like to see them doing something with the DS, I didn't think Horror could be done on it but after playing Dementium, I think there could be a very good if different potential SH DS game. |
The only thing Im not keen on is the new look Harry and Cybil
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Konami Digital Entertainment GmbH is to bring its terrifying Silent Hill series to Wii™ as Silent Hill: Shattered Memories heads to the Nintendo system for the first time in Autumn. The game, a clever reimagining of the now out of print first Silent Hill title, will also be released for PSP® (PlayStation®Portable) and PlayStation®2 at the same time.
While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures. Designed to make full use of the Wii’s unique controllers, Silent Hill: Shattered Memories uses the Wii Remote™ as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology. Also new to Shattered Memories is a psyche profile element, which monitors every aspect of player’s reactions – from where they explore first, items that have been examined, and their reaction to those they meet. Small visual elements will also be altered slightly, adding to the oppressing atmosphere where nothing is what it seems. The psyche profile will adapt Harry’s actions as and when he meets normal-looking people or the game’s many inhuman denizens. While the PSP® and PlayStation®2 will feature a more familiar control system, both games will boast the new additions, and are certain to entrance hardened fans of Silent Hill and newcomers alike. All three games are being developed by Climax, the team behind the acclaimed Silent Hill: Origins for PSP® and PlayStation®2, and will also feature an all-new soundtrack by series creator Akira Yamaoka. Silent Hill: Shattered Memories will be released for Wii™, PSP® (PLAYSTATION®Portable) and PlayStation®2 in Autumn 2009. For more information, please contact Steve Merrett at Voltage PR on 020 7903 5122 or email steve@voltagepr.com. ”Silent Hill” is a registered trademark of Konami Digital Entertainment Co., Ltd. All copyrights or trademarks are the property of their respective owners and are used under license. |
First of all, how big is the team working on Silent Hill: Shattered Dreams and how long has the game been in development?
Mark Simmons: The development team has 55+ key team members working at Climax Solent studio, the majority of which created 'Silent Hill Origins.' This team is supported by an extended network of 90+ artists helping to produce the vast amount of character, environment, and story content for this game. The introduction of a game mechanic where the game changes constantly based on the users personality profile has brought on some significant content challenges which explains the necessity for the relatively large numbers of people for a Wii game. Akira's also a key part of the team as well and we're working closely with him on the development of the atmosphere and music for this game. IGN: Why did you want to bring Silent Hill to Wii? Tomm Hulett: In moving to Wii, we had a chance to revitalize Silent Hill as a series, and do new things that weren't possible before, both for the series and the genre. This move made sense for two reasons. The first, well it's a no brainer if you look at the Wii remote. The flashlight and the radio static -- two trademark features of the series -- are right there on the controller. It's too perfect. Sam Barlow: The second reason, the Wii as a platform gives developers the leeway to think outside the box and to be creative -- we can take risks that we couldn't on the more traditional "hardcore" platforms. That's due to the costs of 360/PS3 development and also the mindset of the user base. Some people on Wii have never played a horror game -- so they don't know what to expect, they don't know to expect the tired genre staples. Some people on Wii are lapsed gamers, returning to the medium -- so they want something fresh, they want to see things moved on. And then there's the gamers (still the majority of Wii owners) -- they know that the Wii has the ability to shake up established genres and franchises in the same way that the DS has done, so they're excited to try new things on Wii. Mason explores SIlent Hill with his flashlight. Mark Simmons: With 'Origins' we aimed to bring an experience to a handheld that people weren't getting with other titles. We dared people to play Origins on their own in a graveyard. We aimed to create a classic Silent Hill game with all the bells and whistles but on a handheld. With that game I feel we earned our wings. Now, we're pushing the series where it has never gone before. Our aim is to bring back the true psychological survival horror experience, but in a way that resonates with the modern audience. To the fans I say as a truly dedicated Silent Hill developer, and as loyal fans ourselves, "we care." We want more than anything to put SH back on the map as the only game that delivers the kind of story-telling that a Silent Hill game can. We want to show to a new audience who knows of Silent Hill but has never felt 'that SH2 feeling' how much a computer game can mess with your mind. IGN: Some people will call the game a remake of the first. Is that accurate? Tell us why not. Tomm Hulett: It's definitely not a remake. Sam Barlow: A remake would mean literally re-crafting the same content, the same gameplay, with some tweaks. That isn't this game. This shares the same starting point as SH1, but then uses it as a springboard to go to new interesting places. It's a bit like how Zelda titles start from the same premise--hero finds sword, saves world--but always reinvent themselves. Well, maybe it's more extreme than Zelda. Tomm Hulett: We keep beating this example to death, but it's like Battlestar Galactica, the movie vs. the series. They start with the same premise, but none of the details are sacred, and you don't know where things are going to go because it really is a brand new story. If you want a different example, look at Nolan's Dark Knight and Burton's Batman. Both feature the caped crusader we all know fighting his greatest nemesis, the Joker. Both have a love interest. Both have Harvey Dent and Commissioner Gordon. But how similar are the two movies? Sam Barlow: My personal examples are Cronenberg's The Fly or Schrader's Cat People. Those horror movies took source material that worked already but created bold new movies that are their own entities. No one would reject Cronenberg's The Fly as just a "remake." We take the idea and reinvent it, come at it from an entirely new angle. If this was a Wiimake, we wouldn't be as excited by it. IGN: Sounds fair. So who do you play as and how do you start the game? Sam Barlow: You play as Harry Mason. The game starts with a therapy session and a car crash. Mark Simmons: That's pretty much it for the start. It wouldn't be right to give anything else away would it? Read more here; http://uk.wii.ign.com/articles/971/971319p1.html |
There's also an eye's on on IGN It sounds quite impressive.
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Aye, even better, it sounds like a return to true survival horror, its good to see SH going in the opposite direction to RE
I wish I had a Wii to expirence it on, but the PS2 will do I guess xD |
I like the sound of no combat and I think going with an icy otherworld rather then a rusty one could be potentially brilliant.
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Aye :elephant:
One thing that Im wondering about is what the Playstation versions are like |
My guess is that it'll just be worse graphics, more traditional controls, and normal sound I guess. I can see everything else being kept in. It'd be intriguing to see what the PSP version would be like though, my guess is that it's gonna be more traditional and might not have any or many branching paths.
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Apparently according to a website reporting on Konami's gamers night, said Pyramid Head might be back
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Pyramid head LOL!!!!!!!!!!!!!!!!
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I hope not, he shouldn't have been in any other game apart from SH2. He's James' personal demon it makes no sense for him to be anywhere else.
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I hope he aint back either
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It's like RE with Chainsaws. They did it once and now they've randomly put it in RE5 just because Salvador was popular in RE4. Sirely there's OTHER weapons apart from chainsaws in the world.
I think creating an enemy similar to PH would be good. A bigger demon that's more persistant in hounding you then other demons. Like an Alyssa demon or somethng. |
Link: http://www.destructoid.net/
Originally from Destructoid: "All Shattered Memories jokes aside, once we started to take a closer look at Climax's upcoming contribution to the world of Silent Hill, we realized we had quite a few questions we wanted to ask then. Being the Silent Hill purist that I am, I've spent an obsessive and borderline unhealthy amount of time on all the previous games in the series. I had to know more! Lucky for me, Climax's Tomm Hulett, lead producer on Silent Hill: Shattered Memories, was willing to let me pelt him with questions, not to mention ask a lot of the annoying fan stuff. Will Pyramid Head be back? Will I hate the lack of focus on combat? Will this make devotees of the original Silent Hill rage and hurl the Wiimote at their TVs? Follow me past the jump to get the skinny on all this and more. Destructoid: Whether it's called a remake or not, Shattered Memories does reuse the familiar protagonist of the first Silent Hill, Harry Mason. Since the original game is a beloved classic, what made you decide to try recreating the story differently? Was the team concerned that this choice might upset hardcore fans of the original title? Tomm: Well it's important to remember it's a re-imagining. Not a port, not a remake. So yes, you are still stepping into Harry Mason's shoes, and you're still searching for his daughter Cheryl. But everything after that is new or changed. Re-imagining the first game was a conscious decision, because the Wii has a huge audience of gamers who maybe haven't played Silent Hill before. So it wouldn't be fair to jump right into Silent Hill: The Game After Homecoming, would it? At the same time, Harry Mason's quest is a very emotional, impactful one, so there was a lot of value in allowing players to start there. But what about the people who HAVE played the first game or seen the movie? They've been there and done that already. However, we know just what they loved about it. We know all the details they hold dear. And we know by twisting those, we can draw them back in, and make them care about this story again. Those hardcore SH fans know that Silent Hill is about surprises, and having your mind play tricks on you ... and that's just what we've done with the plot itself. Destructoid: Do you believe there is a Silent Hill "timeline", and if so, how does Shattered Memories fit into it? Tomm: Of course there is a Silent Hill timeline. But purists don't need to worry, Shattered Memories takes place in its own little universe, since it's a re-imagining. This isn't anything new to fans, as the movie had its own world, the comic has its own world, and so on. We re-imagined the survival horror "rules" with this title, and setting Shattered Memories outside of Silent Hill's timeline allows us a similar freedom. Destructoid: The Silent Hill universe has always featured fog as a part of its setting. What made you decide to remove this element and replace it with ice? Does this new element have a symbolic meaning in the game? Tomm: Well remember, the first game also featured snow (not ash, like the movie suggested). The fog factored into the themes and storytelling of the early titles. Similarly, our heavy snow is there to obscure your vision and establish a creepy atmosphere. Just like any element of a Silent Hill game, the snow and ice definitely have a thematic impact on the storyline. Destructoid: Some series fans complained that Silent Hill: Homecoming focused too heavily on action and that playing in the role of Alex Shepard made gamers feel "too capable" when it came to combat. Did this factor into your decision to remove combat from Shattered Memories? If not, what brought the team to the decision to remove it? Tomm: We've been hard at work on Shattered Memories for a long time, so it was not a direct reaction to any feedback from Homecoming. But, we have noticed that a lot of recent survival horror games have started focusing far more on action than "survival." (This is not a knock at anyone, Silent Hill is just as guilty.) Really, they're action games with ickier monsters. Running low on ammo happens in any game with guns -- it's not unique to the horror genre. So we wanted to step back, clean the slate, and go back to the roots of what makes a "survival horror" game. How would we scare the player? What would we allow them to do, etc etc. To that end, we did not "remove" combat. We built a game where the action is not about killing monsters. Destructoid: How deeply will the psych profile that's been mentioned in previous interviews factor into the gameplay? Can choices you make affect your experience with Shattered Memories to a point where you suffer major consequences, such as death or losing chances to do certain things? Tomm: I can't go into too much detail about the Psyche Profile at this time. I can say that it changes based on everything you do (you don't get "choices" per se, that's traditional game talk! Our game is watching you). However, you will never reach a situation where you have "missed" something. When Silent Hill closes a door, it opens a window. Destructoid: The famous Pyramid Head was once thought to be exclusive to Silent Hill 2, but he's since made an apperance in Homecoming, so some would consider the character free to appear in any SH title. Will he appear in Shattered Memories? If not, is there a reason the team chose not to include him? Tomm: I subscribe to the idea that Pyramid Head was unique to James Sunderland in Silent Hill 2. He's not just some guy who walks around with a big knife. I think if anyone was going to use Pyramid Head again, they would need a really good reason, and they would have to let him serve some kind of purpose. He was a heavy thematic character in SH2, and less so in SHH or the movie. Without the emotional ties to James, he loses his impact and is just a cheap scare, and that's doing a disservice to such an iconic character. Destructoid: Climax has already made clear that the Wii version of Shattered Memories will be the definitive one. Will the PS2 and PSP versions be straight ports, or can we look forward to any extras for those two versions? Tomm: Yes, Wii is the lead SKU for this title. That said, we are working hard to make sure that PS2 and PSP players don't just feel like they're playing a watered-down Wii title. There is a separate team at Climax working on the Sony versions to optimize them for their respective platforms. While the controls will obviously be different on the Wii, we want all players to have an optimal Shattered Memories experience. Destructoid: The Wii is thought of as a family-friendly console, as you know, but gamers have been vocal about wanting more mature games for it. Will anything about Shattered Memories be toned down with the Wii's biggest demographic in mind, or can fans expect the same level of disturbing story and terrifying creatures that we have enjoyed from all the other SH games? Tomm: We know there is a large contingent of hardcore and lapsed gamers on Wii who are clamoring for "real" titles. Silent Hill is real in every sense of the word. This is not a gameplay spinoff, it is a real Silent Hill title. These are real gameplay advances, not cheap control gimmicks. It's not a port. The rating is still pending, but rest assured it will be scary. At no point did we come to a crossroads and decide "well let's just do it this way because it's on Wii." It will twist your mind and creep you out just like any other good Silent Hill game would, and all the choices we made were to serve good gameplay or a compelling story - never a misguided notion of "Wii is for young'ns." Destructoid: Thanks for your time, Tomm! " |
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