ThisisBigBrother.com - UK TV Forums

ThisisBigBrother.com - UK TV Forums (https://www.thisisbigbrother.com/forums/index.php)
-   Tech, Movies & Video Games (https://www.thisisbigbrother.com/forums/forumdisplay.php?f=67)
-   -   Rollercoaster Tycoon World: Developing with Unity 5 (https://www.thisisbigbrother.com/forums/showthread.php?t=247664)

Drew. 17-03-2014 11:52 PM

There is a god

Scarlett. 17-03-2014 11:58 PM

I bet it ends up being a crappy Facebook game :/

Glenn. 18-03-2014 12:21 AM

If the PC version is anything like the screenshot thats been posted they can **** off.

Glenn. 18-03-2014 12:23 AM

Quote:

RollerCoaster Tycoon is back and it's coming to mobile (first)! Rest assured, there is a PC experience in production now for release in Fall 2014. This is just the first step in bringing the series back to its fans this year! We are excited and hope you are too!
I have hopes

Jordan. 24-03-2014 09:25 PM

Quote:

Rollercoaster Tycoon 4 on PC will be "completely different" to the mobile versions, Atari has confirmed.

Commenting on the reaction from fans to news that a sequel will be released on mobile and tablets, the publisher assured them that a separate PC edition will be unique.

"We can't share that much, but [PC] will definitely be a completely different game," senior director of marketing Anthony Chien told Digital Spy.

"There's a lot of diehard RC fans that want a PC experience, they want all different sorts of things.

"It's trying to deliver as much as we can. First is the mobile version, then it's the PC experience. I think a lot of people are vocal about wanting to see the PC version first before the mobile, but our strategy is mobile first."
http://media.tumblr.com/tumblr_mbd4a4bxXI1rnex64.gif

Glenn. 24-03-2014 09:26 PM

:flutter:

Smithy 07-03-2015 06:55 PM


Glenn. 07-03-2015 07:21 PM

Are they having a laugh?

Glenn. 07-03-2015 07:33 PM

That looks really really bad. I'm so pissed off.

Smithy 07-03-2015 07:42 PM

:joker:

RCT2 >>>>

So sad you can't get it on Mac

Glenn. 07-03-2015 08:10 PM

When it started I was like omfg these graphics :flutter: then they just went to RCT3 with even crappier tacky crap.

Glenn. 14-03-2015 11:04 AM

I'm still so angry about this

T* 14-03-2015 01:21 PM

please tell me this is a parody video

LukeB 14-03-2015 01:27 PM

Did they go flying off the track at the end? :joker:

Glenn. 14-03-2015 02:02 PM

Quote:

Originally Posted by Tom! (Post 7639397)
please tell me this is a parody video

It's an early build.

Apparently the norm these days to preview a new game with footage from the game from the first day of development.

Scarlett. 14-03-2015 09:38 PM

Meh, it probably doesn't look much better now either.

I hope another company steps up, like Paradox did with Cities Skylines.

Glenn. 14-03-2015 09:44 PM

Frontier are developing a coaster game.

Jay. 14-03-2015 09:50 PM

Well, doesn't that look ****e... :umm2:

Scarlett. 14-03-2015 10:01 PM

Wanna know something depressing? This was how the game looked when Pipework Software was developing it.
http://elder-geek.com/wp-content/upl...TeaserGrab.jpg

Glenn. 19-03-2015 07:38 PM

Quote:

Dear RollerCoaster Tycoon World Fans,

We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, that making RCTW great is our top priority. We would also like to talk more about the progress being made in the game and what we’re doing next.

TRAILER!
Let’s start with a bit of an explanation: The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title. Engine work is critical to the overall stability of a game, and it requires significant labor and time to get right. We knew in the Fall we still had a lot of work to do to achieve the core engine we wanted – one that could support a game like RCTW. Now, however, we are able to finally continue working on the higher level functionality and visuals.

Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made. RollerCoaster Tycoon has meant so much to so many people over the years, and it’s entirely your prerogative to feel protective of the franchise, just as it’s ours to assure you that it’s in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along.

UPGRADED ENGINE! BETTER GRAPHICS!
Regarding the current state of game graphics, we have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer. We hope to take full advantage of the many new environmental, lighting, and shadow improvements as well as many other features in our original Unity 4.6-based engine to create a game that looks great. Our early results are extremely promising. We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent.

MORE REALISM!
In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT. We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials. Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park. We will let you know as we make progress along this development path. We also know that once our robust user-generated content systems launch you will be able to make the scenery, rides, etc. that you want and we plan to fully support that.

TIMING!
We will not release the game until we know that it is truly ready. If the game needs to be “put back into the oven,” then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal. We will communicate on the expected release of RCTW later this year. The team needs the time to craft the experience that so many of you have been waiting so patiently for.

WHAT’S NEXT?
As always, what matters to us is your feedback and we want to continue to hear from you during the course of development. We have high expectations and standards for delivering RCTW as well as a desire to keep this open dialogue with our community going as development progresses. There will be lots more new content released with many visual upgrades, and as the game progresses we will share them. As we have said previously, there will be Alphas, Betas, hands-on previews at gaming events, developer chats, blogs, and more. We look forward to your feedback to make sure we are headed in the right direction. This game is too important to too many people for us not to do it right.

Please let us know what you think in our comments section! Also, if you haven’t already, please join the community on Steam and add RCTW to your Wishlist.

Thank you!

RCT Team
Looks a little more promising.

Glenn. 09-07-2015 12:26 AM

Quote:

Dear Fans,

As you have seen in my recent blogs and screenshot reveals, the future is bright and the ride to the finish is clear.

One of the reasons for this is the new developer, Nvizzio Creations, whom we chose to work with a few months ago. They have brought fresh new ideas and expanded on the essentials all while embracing the challenge of making such a historic and giant game as RollerCoaster Tycoon World. Everything we have shown you recently has been the work of this incredibly hard-working and talented team. Nvizzio loves this franchise as much as we all do and wants to make a game they too can enjoy for decades to come.

Until this point (and since blog 6) I wanted to just show you their work before revealing their name, so you could judge them on the merits of their work because, frankly, they deserve it.

Additionally, with this talented and large team, we were able to quickly respond to your feedback to make this game better. You saw this with the significant upgrade of the graphics of the game and you will also see in some of the features we will announce (think UGC at launch!). No stone has been left unturned in an effort to make this the next great RCT game in the franchise.

And with that, I want to reveal a fully in-game, unedited screenshot of RollerCoaster Tycoon World, taken only one day ago. This shot contains a sneak peek of a few things you have been asking about (curved paths!). Many of the pieces in the shot were released over the last few weeks. Today you get to see how Nvizzio has brought them together – before even implementing the many layers of additional polish yet to come.

Today’s just an introduction; you will learn more about the team and have a chance to interact with them in upcoming blogs and social media. We are super excited with the progress being made on RollerCoaster Tycoon World and welcome your continued feedback as we get closer to launching the game! See you on the forums!

Cheers,
“Mattlab”
Executive Producer
RollerCoaster Tycoon World
http://i.imgur.com/VDsIDrVh.png

Smithy 09-07-2015 06:52 AM

Looks a lot better, probably won't be as good as RC2 tho :hehe:

Glenn. 10-07-2015 01:40 AM

I don't think anything will be better than RCT2

Scarlett. 12-08-2015 08:18 PM

So...

http://i.imgur.com/ekvzmFhl.jpg

(Full size: http://i.imgur.com/ekvzmFh.jpg)

Quote:

Dear Fans,

We’re just getting back from E3, after showing a number of Atari projects. We hope you are as excited as we are for the many great games coming out later this year – including RCTW! The development team is hard at work polishing our newly integrated milestone. This game is big and we have a lot to do over the next few months which is why we have an incredible (and large) team working on it.

All of this work now also allows us to begin showing off full in-game screenshots rather than the game engine shots we had been showing for the last few weeks. For the first time you get to see what the game actually looks like right now un-edited, and how all of the hard work is paying off.

To start, we wanted to share a view down a path in a park a member of our team made. The focus of this first shot is scenery and environment. Before we reveal the rides (and more) we wanted to start with the basics – the ground floor of your park, if you will.

We are gearing up next for our developer reveal and screenshots that we know will get everyone very excited. Rather than me talking about many of the new and improved features, I have asked the team to take a shot that simply shows them all off – including the rides. Until then, we will be a little quieter on the forums and social media as we focus on our upcoming big reveal.

That said, keep posting on our forums as many of your ideas (which you will see very soon) have made it into the game and are shaping it every day! Now’s the perfect time to join our community, as you’ll soon be able to chat with our development and community management teams!

Cheers,
“Mattlab”
Executive Producer
RollerCoaster Tycoon World

T* 12-08-2015 08:19 PM

Quote:

Originally Posted by Quasar (Post 7979517)

Quote:

Originally Posted by Chewy (Post 8060343)

Thank ****
all the fury when they had that promo vid :joker:


All times are GMT. The time now is 08:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.