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-   -   Cyberpunk 2077 - Out Now! (https://www.thisisbigbrother.com/forums/showthread.php?t=342186)

user104658 15-12-2020 06:56 AM

Quote:

Originally Posted by Dezzy (Post 10969359)
I've got these laser whip things in my arms that are pretty fun.

At the moment, i'm pretty much destroying everyone in my path with a revolver, a shotgun, a katana and my laser whip thing.

I've been using assault rifle, katana and a little non-lethal silenced handgun that I cobbled together. I'm not sure if there's a huge benefit in having a non lethal weapon but I have it anyway :think:. There was one side mission where there was a sub-request to leave the target alive so I assume maybe I got more dollah for not slicing him up.

But in general I've found that assault rifle at range (more open areas) and katana close quarters (in buildings etc... Stairways can be a choke point massacre of severed limbs lol) has been working well for me.

Fetch The Bolt Cutters 15-12-2020 03:46 PM

The monster hunt gig/side quest is so ****ed up

https://i.imgur.com/763PKUO.jpg

user104658 15-12-2020 07:39 PM

:omgno:... So... I know I said I was done tweaking... But I have just discovered that if you run the game at 1440p with 75% resolution scaling... It scales the 3D game itself to 1080p but leaves the user interface/HUD at 1440 and doesn't affect frames.

............. I mean..... Game changer....

Brother Leon 17-12-2020 08:03 PM

The projectile launcher arms are so O.P I’ve literally had to stop using it because it’s just so easy :laugh:

Put tranquilliser on it and you can put anyone to sleep with one hit if you’ve been asked to go non lethal too :laugh:

Scarlett. 18-12-2020 01:02 AM

Sony have removed it from the PS Store and are offering full refunds...

I really dont get the backlash

user104658 18-12-2020 09:06 AM

Quote:

Originally Posted by Scarlett. (Post 10971614)
Sony have removed it from the PS Store and are offering full refunds...

I really dont get the backlash

Apparently the PS4 version has some serious issues for some people - although it's odd that it's not everyone given that it's the same hardware. If Scott can play it on his old toaster why can't everyone...

HOWEVER - yes - from videos I've seen it's not just poor framerates and graphical glitches... there are incidents where world assets don't load in (usually while driving_ and people simply fall through the bottom of the map, tumbling forever into an endless void :omgno:. I think the tl;dr of it is that the game was built for SSD loading times and the older consoles don't have 'em ... the PC version installation actually came with a little "highly recommended" warning tag for installing to an SSD. Luckily I got an an m.2 nVME back in the summer :smug: (the "super fast SSDs" that the new consoles use).

I think the sad reality is that it's borderline unplayable on old tech. I know some people are fine with it on PS4 Pro and One X but even then I hear it runs at 30fps with framerate drops into the low 20's... I know some people don't mind that but yeah... I am one of those people who wouldn't be able to play at that. I wouldn't refund, to be fair - but I'd be shelving it until the PS5.

It's a damn shame because having now got it running extremely well at a solid 60fps (static res scaling was the KEY guys :D ) - it is an absolutely brilliant game. I think in a couple of years it'll be widely hailed as a masterpiece. But the technical issues are a disaster, they really are... it was unplayable on my PC when I first booted it up and took 3 hours of tinkering to get it running "ok" and then literally a week of stopping, thinking and tweaking settings to get it looking genuinely impressive. I am a massive tech geek so I actually really enjoyed that - it made me nostalgic, took me back to the 90's and spending all day trying to get drivers to load up properly to run games in MS Dos with sounds and mouse working properly... you got it working and felt like you had "won" :laugh:... but I am surely in the minority in enjoying the tinkering. Most people will find it frustrating at best, and many will simply give up on it as a lost cause.


Basically... the game only works acceptable "out of the box" on next gen consoles, and RTX30-series card on PC... ... with the double-whammy being that no one can buy those even if they want to right now. Console launch has been a disaster and no one has been able to get an RTX (without paying double to an eBay scalper) since about a week after they launched in like September :umm2:.

If the game only works (well) out the box for what... maybe 10% of players... they really have no choice but to offer refunds. I have faith that they will fix it though and that eventually the game itself will shine through.

Scarlett. 18-12-2020 09:11 AM

Hmm, if thats the case I can see last gen aging a lot more rapidly than the PS3 gen did

user104658 18-12-2020 09:30 AM

Quote:

Originally Posted by Scarlett. (Post 10971653)
Hmm, if thats the case I can see last gen aging a lot more rapidly than the PS3 gen did

The SSD's are a game-changer, hard drive loading times have been holding back games development for half-a-gen at this point. SSD use has been commonplace on PC for at least 3/4 years now and I believe it's even possible to stick one in the Pro, but developers are obviously limited by what "most people have" so things like texture and other asset loading speeds are limited to "old school" hard drive speeds for multi-platform games.

I think it may well be what's caused all of the Cyberpunk delays. I reckon they've been developing on SSDs and possibly that the console dev machines they've been playing on for most of the development have had them, and then they've moved on to testing on retail consoles and been like "Oh... oh **** guys... it doesn't work without an SSD" and they've been scrabbling around and delaying to get it to run acceptably, when the reality may be that it just... doesn't. I dunno how they can fix it without massively compressing the textures and assets which will make the game look like COD on the 360 or something. I dunno. It's a gorgeous game when it's running properly but good looking games running in potato mode actually look WORSE than games that were designed to run on old hardware.

CDPR is primarily a PC developer... they are relative n00bs to console dev. So yeah I reckon they've developed to "default SSD" and it's burned them. I guess compare to something like TLOU2 - with Naughty Dog being a seasoned console focussed developer.

All of that said - I think it will be less of an issue once this gen is in full swing, console tech is pretty much just specialised PC tech at this point.

Scarlett. 18-12-2020 09:38 AM

To be honest, I cant wait to leave last gen behind, cause this one is gonna be a big step up

user104658 18-12-2020 10:14 AM

Quote:

Originally Posted by Scarlett. (Post 10971663)
To be honest, I cant wait to leave last gen behind, cause this one is gonna be a big step up

I agree, I think the step up will be more comparable to the jump from PSX -> PS2 than either PS2 -> 3 or PS3 -> 4.

Tom4784 18-12-2020 03:09 PM

It shouldn't have been released if it wasn't working on base consoles. I'm enjoying it a lot since I've encountered nothing I wouldn't see in an Elder Scrolls game in terms of bugs, but I do feel bad for people who don't have access to Pros or next gen. It's genuinely quite scummy of CD to do what they've done here.

user104658 18-12-2020 07:05 PM

Quote:

Originally Posted by Dezzy (Post 10971855)
It shouldn't have been released if it wasn't working on base consoles. I'm enjoying it a lot since I've encountered nothing I wouldn't see in an Elder Scrolls game in terms of bugs, but I do feel bad for people who don't have access to Pros or next gen. It's genuinely quite scummy of CD to do what they've done here.

Weeell, I don't agree that it shouldn't have been released AT ALL but I do agree that they should have been honest about the hardware requirements. Selfishly I'm glad to have it now on PC and loving it but from a more objective point of view, they should have delayed until maybe May (not another in the line of delays; when it didn't hit the first deadline they should have delayed a full year) and just said "The project ended up too ambitious for last gen and its now a next gen + PC title".

I guess they could even have released a "Pro/One X only" digital version with a clear caveat that it's only for enthusiasts who can't wait, and isn't the intended experience.

I think they were also slightly dishonest about the PC requirements too because looking at what they're advertising as "minimum"... I can't see it running on that hardware even on rock bottom settings and having a properly playable framerate. You really need 60fps for keyboard and mouse gameplay. Locked at 30 would probably be OK if you used a controller but no PC gamer wants to play a first person game with a controller...

Realistic requirements for this are GTX1070 for minimum, GTX1080Ti for recommended/high at 1080p (what I'm running currently) and for ultra settings/ANYTHING at 4k or even 1440p you need an RTX card (so a 2019/2020 graphics card). That's not what their system requirements blurb says and it does seem a little disappointingly dishonest.


All of that said; I guess people have short memories because Witcher 3 was a tough game to run on release-era hardware as well, and Witcher 2 was even worse (I remember NO ONE being able to run it at the time with Godrays turned on :joker: ). I guess CDPR have a habit of releasing games that people have to run on medium settings and you only get to see "in their full glory" a couple of years post release.

Everyone will be running Cyberpunk on Ultra settings at 4k no problem,and bug-free, probably with a tonne of DLC and extra content... In like 2022.

I wish I had the willpower to wait for such things but I just don't, haha.

Scarlett. 19-12-2020 12:30 AM

17gb console patch out now, PC coming soon
https://www.cyberpunk.net/en/news/37166/hotfix-1-05

user104658 19-12-2020 09:31 AM

Quote:

Originally Posted by Scarlett. (Post 10971991)
17gb console patch out now, PC coming soon
https://www.cyberpunk.net/en/news/37166/hotfix-1-05

17 gig! :joker:

Honestly I've had very few bugs... nothing major either. I did have an odd glitch last night where my heath bar just totally disappeared... but I played on for ages just judging my health based on the screen effects :joker:. It was back where it belongs on reloading the game anyway.

There are a few minor things that need polishing (like one of the Delamain cars crashing into a shed and a full 3 seconds passing before the shed was smashed :laugh: ). I dunno. I reckon anyone who has extensively played Elder Scrolls/Bethesda Fallout couldn't possibly be bothered by these relatively minor things... and SURELY that's the audience Cyberpunk is aimed at? Unless a lot of people have gone in expecting a polished on-rails Shooter and now have no idea what they're looking at?

Scarlett. 19-12-2020 09:35 AM

Yeah, on PS5 I've encountered minimal bugs too. The game is looking a lot sharper and nicer, and the HDR is working much better now

Tom4784 19-12-2020 10:45 AM

I've only had two major bugs so far, one was a cyberpsycho disappearing into the ground so I couldn't beat her and the other was in the hotel mission where a guard i needed to kill disappeared out of bounds.

The rest has just been minor visual bugs really.

user104658 19-12-2020 01:15 PM

Quote:

Originally Posted by Dezzy (Post 10972060)
I've only had two major bugs so far, one was a cyberpsycho disappearing into the ground so I couldn't beat her.

I did ALMOST have a similar issue with a kill-for-quest-required NPC glitching through the floor, but luckily his head kept clipping just slightly through the floor every few seconds so I could shoot it :joker:. Obviously couldn't loot whatever he was carrying and I think it was purple, so that was a little annoying, but at least he only needed to die for the quest to end.

Fetch The Bolt Cutters 19-12-2020 01:50 PM

I’m level 20 intelligence and i’ve almost maxed out the quickhack skill tree but it’s lowkey boring me coz i have epic quickhacks so i literally just have to open the scanner and use either overheat/contagion/short circuit on enemies and they’re out in seconds

Plus most of the time you can do it from stealth so i’m undetected like i’m basically unstoppable and i’m playing on hard but there’s no difficulty whatsoever so i think i’m gonna start using mantis blades

I say there’s no difficulty but i’ve only been doing side gigs marked as moderate danger or below, like 50% of the map is stuffed full of side gigs with very high danger

https://media.tenor.com/images/b241a...d428/tenor.gif

Brother Leon 19-12-2020 03:58 PM

Honestly don’t believe some of these glitches and bugs im seeing online. I’ve only had the odd bug which is far from game breaking or anything and the game only ever crashes on me once. Maybe I’m just lucky.

My main disappointment is the graphic downgrade from what it looked like it may be, but that doesn’t take away from the fun gameplay at all.

user104658 20-12-2020 12:03 AM

Quote:

Originally Posted by Brother Leon (Post 10972233)
Honestly don’t believe some of these glitches and bugs im seeing online. I’ve only had the odd bug which is far from game breaking or anything and the game only ever crashes on me once. Maybe I’m just lucky.

My main disappointment is the graphic downgrade from what it looked like it may be, but that doesn’t take away from the fun gameplay at all.

It wasn't downgraded really, you can still get the advertised graphics on a PC on "ultra" with Ray Tracing...

... There's just the minor issue of hardly anyone having the tech to run those settings, and there being nowhere to buy it even if you have the cash to burn.

user104658 20-12-2020 12:05 AM

That said, I do think it's a bit disingenuous to advertise a multiplatform game using footage captured on a £3000 PC. They should advertise using "console settings" (usually PC "medium").

user104658 20-12-2020 12:10 AM

Quote:

Originally Posted by Fetch The Bolt Cutters (Post 10972156)
I’m level 20 intelligence and i’ve almost maxed out the quickhack skill tree but it’s lowkey boring me coz i have epic quickhacks so i literally just have to open the scanner and use either overheat/contagion/short circuit on enemies and they’re out in seconds



Plus most of the time you can do it from stealth so i’m undetected like i’m basically unstoppable and i’m playing on hard but there’s no difficulty whatsoever so i think i’m gonna start using mantis blades



I say there’s no difficulty but i’ve only been doing side gigs marked as moderate danger or below, like 50% of the map is stuffed full of side gigs with very high danger



https://media.tenor.com/images/b241a...d428/tenor.gif

I have noticed a lack of a "challenging" difficulty actually. The main missions are by and large decently balanced so long as you don't play them too over levelled... But the side gigs, the moderate ones are easy (can still be fun as a bit of power fantasy lol) but then the "very high" danger ones can be too far the other way (getting killed in one or two hits). I've done a few but the only viable way to do them is to "divide and conquer" by luring people away one at a time to take on one on one, OR hide behind something and spam grenades everywhere.

And to be fair... I haven't really tried stealth/hacking tactics much.

Tom4784 20-12-2020 12:26 AM

I accidentally ran into a Very Hard gig without realising yesterday, I shot someone in the face with a sniper rifle and it did nothing, I ran away pretty quickly.

user104658 20-12-2020 03:33 PM

Quote:

Originally Posted by Dezzy (Post 10972576)
I accidentally ran into a Very Hard gig without realising yesterday, I shot someone in the face with a sniper rifle and it did nothing, I ran away pretty quickly.

I went into my first one by accident too but became determined to finish it... Had quicksaved right next to it... So I did it like 9 times until I killed them all :joker:. I eventually did it by luring them one at a time down an alleyway into an open garage and then just going ham on them with my katana - as they repeatedly get staggered so they can't really fight back (and no ammo limitations). It took forever to kill 8 guys though.

The benefit obviously is that they drop higher-level loot and, while most of it you can't actually use, you can break it all down for those precious parts.

Also because the skills system is partially "per use" like Skyrim, I got loads of Blades experience since it took over 50 cuts to down each guy :umm2:

user104658 20-12-2020 10:04 PM

https://i.imgur.com/Ez3DimE.png

:think: ... ...

Fetch The Bolt Cutters 25-12-2020 01:24 AM

No cause i’m obsessed with takemura

Novo 07-01-2021 12:53 AM

brought it got it delivered on release date played it for a few days and haven't gone back to it

just the biggest disappointment i have had video games wise, couldn't be doing with all the glitches and crashes at all, i had one where i was driving on the motorway and just fall through the road and died, driving around for a while as well the map doesn't really seem that creative? like every place looks the same and no identity for different places its just very underwhelming, shame really because i actually like most of the characters in the early parts i played.

user104658 07-01-2021 01:20 AM

I have to admit I've more or less decided to shelve it for a while. I like it, I haven't had any major bugs or glitches really but I just get the very strong impression that it's going to be a much better game in a year+. Not just in having the hardware to run it on higher settings, but I suspect once they've fixed the basics there are going to be some major gameplay/AI tweaks as well, and most likely story DLC... And as I just don't have the time to play a game through more than once these days... I feel like reluctant patience is the right move here.

Tom4784 18-01-2021 11:36 AM

I completed it. Despite the bugs, it's a solid 8/10, and when they actually get it in a working state for all platforms and iron out those bugs, it'll probably be a classic.

It does have issues aside from the bugs though, you can really feel, while playing, that there's a lot that's been cut from the game. The main story reaches an abrupt conclusion, like I was shocked when I reached the point of no return since I thought I had hours of story left and other optional storylines seem to fizzle out with no pay-off, but still, it's a pretty damn good game, and one I'll probably play again once the PS5 upgrade is out and the game is fixed.

Brother Leon 18-01-2021 01:07 PM

Only real issue with the story I have is that the whole montage thing with Jackie should have been playable to some extent. As a Nomad it felt like I suddenly went from being completely new to the city, to having these connections. Definitely should have been more T Bug/Jackie misssions and gigs.

Fetch The Bolt Cutters 18-01-2021 02:20 PM

That quest with the peralez’s was so juicy

Like it was building up to something amazing i feel and then you get a message from them saying you’ve been blocked and not to try contact them or anything

Like what was the point of that :skull:

Unless it’s gonna be DLC or something

Tom4784 18-01-2021 06:41 PM

Quote:

Originally Posted by Fetch The Bolt Cutters (Post 10986859)
That quest with the peralez’s was so juicy

Like it was building up to something amazing i feel and then you get a message from them saying you’ve been blocked and not to try contact them or anything

Like what was the point of that :skull:

Unless it’s gonna be DLC or something

Yeah, that's what sprung to mind, and the stuff with Lizzy Wizzy. It just ended so suddenly when other characters got a complete arc. You can definitely tell they were meant to go somewhere but then nothing happens with them at all. It's disappointing because a lot of the questlines that are actually complete are pretty great.

Fetch The Bolt Cutters 18-01-2021 09:40 PM

The peralez one was the most interesting i think

Implying that the “they” behind it all was some evil AI robot monster ugh iconic

user104658 19-01-2021 01:50 PM

Quote:

Originally Posted by Dezzy (Post 10986777)
I completed it. Despite the bugs, it's a solid 8/10, and when they actually get it in a working state for all platforms and iron out those bugs, it'll probably be a classic.

It does have issues aside from the bugs though, you can really feel, while playing, that there's a lot that's been cut from the game. The main story reaches an abrupt conclusion, like I was shocked when I reached the point of no return since I thought I had hours of story left and other optional storylines seem to fizzle out with no pay-off, but still, it's a pretty damn good game, and one I'll probably play again once the PS5 upgrade is out and the game is fixed.

Extensive story DLC is more or less certain with it being CDPR... assuming they've not been crippled by all of the bad PR lately :worry:... but yeah, I have repeatedly had the impression that, despite all of the delays, the game was still under-baked. I feel like their major error to be honest was simply in officially announcing it too early... no one would have taken issue with it being released in late 2021 or even into 2022 if they had only announced it in, say, 2017/2018... but they announced way back in 2012 and were dropping teasers as early as 2013 and I feel like that's why the delays were starting to be seen as "silly" and they had to rush a launch. I feel like FFXV suffered exactly the same fate - what was there was excellent but you could "see the edges" of the cut content, constantly.

I'm in an odd position with this one. I've stopped playing even though I was enjoying it immensely. I just get the OVERWHELMING impression that there's an even better experience in there with patches, story DLC, and on the "intended hardware" (which is blatantly next gen consoles/RTX cards on PC) so I've made the painful decision to shelve it, possibly for quite a while, to wait for that experience.

Tom4784 19-01-2021 02:35 PM

They'll be in for a rough time if the story DLC happens to cover the plotlines that fizzed out in the main game. It seems like an easy way for people to claim that they cut parts of the game just to sell as DLC later.

user104658 19-01-2021 02:51 PM

Quote:

Originally Posted by Dezzy (Post 10987348)
They'll be in for a rough time if the story DLC happens to cover the plotlines that fizzed out in the main game. It seems like an easy way for people to claim that they cut parts of the game just to sell as DLC later.

True, but the original Witcher 3 content did drop heavy links to the DLC content as well so I think it's a definite possibility... especially as when they actually made it, they were still riding high on their Witcher 3 reputation and wouldn't have been as worried about backlash as they must be now.


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