Part One - Survival Kit
Lifestraw (A water filter) = To make non-clean water drinkable, so you will never go thirsty.
A gun and ammo = To protect your self from those who want to harm you.
A bullet mould = so you can make bullets for your gun from scrap metal
Lock pick kit = In case you need to open locked doors and cabinet's/chest's.
A compass = So you know which way you are going.
First aid kit = To take of your wounds.
Fire making kit = To make fire, which you can use to cook water and food items.
Marine's care food package = To prevent starvation and energy going.
Matches & lighters = for when you need them for fires etc.
Tinned food = lasts longer than any other food so can be consumed whenever.
Camping kettle = To heat food and water.
Knife = To cut things (and protect yourself of course). Rambo had one and he did fine.
Condoms = In case you get lucky, but are not interested in repopulating the planet.
Candy = Cause you never liked your teeth anyway.
Stash of Porn = "To get you in the mood" for a stress release.
A thigh master = Cause even in the apocalyptic future you gotta keep in shape, aye?
A fitbit sponsored by Jay = no excuses for not keeping fit and healthy!
Full body coat and shades = To dodge being shown on surveillance cameras.
Britney Jean = to remember your situation isn't all that bad
Night Vision Goggles = are a great tech so the team can keep moving even at night or manuver around dark buildings
Gas mask = To protect oneself from the effects of toxic/poison gas based substances.
Part Two - Escape Plan
In this evil Dystopian world, there is only one way to escape...
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STAGE ONE:
We’ve been caught by the government agents who were sent to neutralise us, and are now based in the ‘prison cell’ area of their headquarters. We know there is one way to escape this Dystopian world, and that's through a door hidden somewhere in these headquarters. There are 7 of us – Ross, Amy Jade, Pete, Calderyon, Mitchell, Jack and Jay. The cells are locked by blue lasers and therefore there is no safe way of getting out without turning them off. This is were Amy Jade comes in. Firstly, we all begin singing Pretty Girls loudly to arise suspicion from the agents. One agent is sent to investigate, and we do as we are told by staying quiet. We remain quiet as he walks by each individual cell. Once he reaches Amy’s cell, she appeals to the human side of the agent as she complains of stomach pains. She uses her charm with the agent and manages to convince him to open the cell – and as he comes closer to her, she swiftly gives him a punch to the face and knocks him out. Amy goes over to the control system and turns off all the lasers, which are keeping the rest of us locked. Ross runs over to the intercom and poses as the agent, telling the rest of the agents that everything is secure and the prisoners are now silent. The agents believe this, meaning we are safe in here for now.
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STAGE TWO:
The next step is to get out of the locked room and outside. Jay takes a step forward, claiming he’s the strongest as a result of his fitness regime and could knock the door down – but sadly for him no one else thinks so. Calderyon has a risky plan that may just work, by using water from our lifestraw in our survival kit to blow the power supply, therefore unlocking all the doors and exits in the building. Mitchell and Jack are hesitant on the idea, pointing out that it could cause suspicion, however everyone finally manages to agree that it is the best idea. Pete takes the lifestraw and begins to pour it all over the electrical wires underneath the floorboards as Ross holds the floorboards up for him. The power supply goes off and luckily the doors unlock, meaning we can escape from the cells.
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STAGE THREE:
Now outside, because smoking is so 21st century it’s now just a place to relax for the agents in the headquarters. Our first thought would be to jump over the walls (a la Brian Belo) however Calderyon points out the barbed wire may still be active. Mitchell picks up a metallic stone (as normal ones don’t exist in this world) and throws it up and the barbed wire, causing the stone to disintegrate – it’s still active. However, this doesn’t matter as Amy points out that the door to get out of this Dystopian world is hidden in this building – not outside. Jay suggests that he distracts the agents by getting them to chase him, which everyone agrees too as Jay is a great sprinter since he shed off the pounds (buy his workout DVD and you can be too!). While Jay is distracting him, the rest of us enter the main building and try to locate the door.
STAGE FOUR:
While Jay continues to distract the agents, the rest of us sneak around the building. Jack comes across a lone agent and knocks him out – taking his uniform and is now able to bypass any remaining security systems in the building. Pete’s job is to search for any surveillance cameras on the floor plan we have, but luckily the power supply going down means there is none active. Amy points out on the map we have of the headquarters that there seems to be a room with no name. We know this must be the room with the door to leave Dystopia inside. We make our way to the other side of the building where this door is. However this room is locked, with a code. If only we had maths teacher Jason on our team. Ross however is good with codes and can crack it, whilst everyone else keeps watch for any agents. Once the room is unlocked, we all enter and there it is; the door to leave Dystopia.
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STAGE FIVE:
Jack heads back out to find Jay because he is in an agent’s uniform, meaning he has the up-to-date guns and other weapons on him. Jack finds Jay still running from the agents, whilst reading out lines from his autobiography about his weight loss to be released in 2016. Jack begins shooting down the agents, while Jay makes it to the room and is reunited with the rest of us. Jack fights them off and gets back into the room, before we barricade ourselves in the room using everyone’s personal survival kits.
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STAGE SIX:
The door to exit this evil Dystopian world is in front of us. The room will fill with poisonous gas shortly so we all put our gas masks on from our survival kits. The agents will also cut down the door to get to us so we need to think fast. Jay tries to show off his strength by kicking the door, but it doesn’t work. Ross stands listening to the best pop album of our generation 1989 by Taylor Swift on the music player he found in Jack's pocket of his agent's uniform, when the door suddenly starts unlocking. Pete tells him to play it louder despite thinking himself that Blackout is the best album. Ross turns it on full blast and the door begins unlocking. Mitchell barges through and pushes the door down. We all manage to get through the door before the agents get into the room, so we arrive safely back in our own world. To keep others in the world safe, we lock the door and warn that this is not somewhere you want to go.
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