Anyone else noticed the kind of gameplay/programming oversight that lets you basically exploit encounters that have a mix of clickers and runners?
It seems that clickers
can't hear the AI player . So if you have an open enough area, you can alert everything, run away and lie low, AI controlled partner will hack away at the runners until they're all dead, Clickers just... stand there like nothing is happening. Then you can slow stealth the clickers with zero risk
. A rare oversight, I wonder if it's patchable or if they couldn't figure out the AI for it...