Quote:
Originally Posted by Scarlett.
Hmm, if thats the case I can see last gen aging a lot more rapidly than the PS3 gen did
|
The SSD's are a game-changer, hard drive loading times have been holding back games development for half-a-gen at this point. SSD use has been commonplace on PC for at least 3/4 years now and I believe it's even possible to stick one in the Pro, but developers are obviously limited by what "most people have" so things like texture and other asset loading speeds are limited to "old school" hard drive speeds for multi-platform games.
I think it may well be what's caused all of the Cyberpunk delays. I reckon they've been developing on SSDs and possibly that the console dev machines they've been playing on for most of the development have had them, and then they've moved on to testing on retail consoles and been like "Oh... oh **** guys... it doesn't work without an SSD" and they've been scrabbling around and delaying to get it to run acceptably, when the reality may be that it just... doesn't. I dunno how they can fix it without massively compressing the textures and assets which will make the game look like COD on the 360 or something. I dunno. It's a gorgeous game when it's running properly but good looking games running in potato mode actually look WORSE than games that were designed to run on old hardware.
CDPR is primarily a PC developer... they are relative n00bs to console dev. So yeah I reckon they've developed to "default SSD" and it's burned them. I guess compare to something like TLOU2 - with Naughty Dog being a seasoned console focussed developer.
All of that said - I think it will be less of an issue once this gen is in full swing, console tech is pretty much just specialised PC tech at this point.