View Single Post
Old 07-02-2014, 04:19 PM #21
Kizzy's Avatar
Kizzy Kizzy is offline
Likes cars that go boom
 
Join Date: Jan 2012
Posts: 41,755


Kizzy Kizzy is offline
Likes cars that go boom
Kizzy's Avatar
 
Join Date: Jan 2012
Posts: 41,755


Default

Quote:
Originally Posted by GiRTh View Post
There are many studies that contradict these findings.

http://www.sciencedaily.com/releases...0826123134.htm

This is all pretty new stuff due to the realism incorporated into video games due to technological advancement. There have been studies for years on behaviourism, however this is one area that is emerging as having a detrimental effect on the developing brain. Here is what Bandura thought in the 70s, we have to apply that to how we live today too it would be ignorant to suggest this doesn't have a bearing on the behaviour of children exposed to this material regularly.

1. People can learn through observation.
Observational Learning





In his famous Bobo doll experiment, Bandura demonstrated that children learn and imitate behaviors they have observed in other people. The children in Bandura’s studies observed an adult acting violently toward a Bobo doll. When the children were later allowed to play in a room with the Bobo doll, they began to imitate the aggressive actions they had previously observed.

Bandura identified three basic models of observational learning:

A live model, which involves an actual individual demonstrating or acting out a behavior.
A verbal instructional model, which involves descriptions and explanations of a behavior.
A symbolic model, which involves real or fictional characters displaying behaviors in books, films, television programs, or online media.

http://psychology.about.com/od/devel...allearning.htm

The Impact of Observed Violence

Psychologists Craig Anderson and Karen Dill investigated the link between video game violence and aggressive behavior and found that in lab studies students who played a violent video game behaved more aggressively than those who had not played a violet game. In 2005, the American Psychological Association issued a report concluding that exposure to violent interactive video games increased aggressive thoughts, feelings, and behaviors.

Researchers have found that it isn't just observed violence that can influence behavior; depictions of sexual behavior may also lead to imitation as well. A study conducted in 2004 by psychologist Rebecca Collins and her colleagues found that teens who watched large quantities of television containing sexual content were two times as likely to begin having sex within the next year as teens who did not view such programming.

"Of course, most people who consume high levels of violent media, adults or youth, do not end up in prison for violent crimes," Anderson explained in testimony offered before the U.S. Senate Commerce Committee. "The more relevant question is whether many (or most) people become more angry, aggressive, and violent as a result of being exposed to high levels of media violence…. The answer is a clear 'yes.'"
__________________

Last edited by Kizzy; 07-02-2014 at 04:24 PM.
Kizzy is offline   Reply With QuoteReply With Quote