|
Senior Member
|
|
Join Date: Oct 2011
Posts: 16,382
|
|
|
Senior Member
Join Date: Oct 2011
Posts: 16,382
|
DAY TWO
Keep Calm and Carry On
One by one a player from each team is hooked up to a heart rate monitor (which is fake). Big Brother tells them they need to stay completely calm as possible. The plasmas behind them show their heart rate (fake).
Players from the other team then have to try and raise the opponent’s heart rate in the quickest time possible.
This works in a series of hits, the players trying to raise the heart rate are instructed to do this using different emotions for each hit – e.g. ‘arousal’, ‘fear’, ‘get personal’. The Red Team will win!
REWARD - SWEET TREATS
FINAL GAME – (A real fair game)
Hands up for Victory
Each Housemate puts their hand up to hold a bucket full of gunge in place. The moment they release their hand then they get gunged. The last player to stay dry wins. The Red Team winners know that their task is to win, but if the others endure for longer than 30 minutes then the overall task has been failed.
12.38pm: HMs are being called to the sofas. Bring on the next part of the task
Last edited by erinp5; 24-07-2014 at 11:50 AM.
|