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Old 21-09-2014, 08:41 PM #46
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Here's a translation that goes with the above demo
Quote:
B: Hey, Tabata-san. I can sense this really immense pressure coming from the audience.

A: We initially planned to just end the show right now but...

B: However, we heard a moogle go "kupo, kupo!" this morning.

*They laugh

A: Yesterday, we heard from the moogle that he wanted us to show more actual gameplay from FFXV. So, how should I say this... I was a bit surprised at the public reaction because several people were asking me "Is this trailer pre-rendered?". Because of that, we are now adding this surprise segment to show you more actual gameplay from the demo.

B: With that said, we are now going to share more info on FFXV with you. Before we begin, please allow me to give you a few questions.

A: That's fine. Please go ahead.

B: The demo for FFXV has the subtitle "Episode Duscae". What does "Duscae" mean?

A: That confused a lot of people, didn't it? In the world of FFXV, there is an area called the Duscae region. The demo that will be released is going to allow players to play in this region. That is why we are naming it "Episode Duscae".

B: Oh, I get it now.

A: It's not because we are "releasing" this demo. (出そう "dasou")

B: It's not a pun.

A: Yes, it's not a pun.

B: How long would you say the playtime of the demo is going to be?

A: I think it's going to be about 1 hour. If you just stick to the story, it's going to be more or less 1 hour. There are plenty of monsters on the world map and there will be dungeons for the players to explore, right? If you fully experience the demo, there's probably 3 to 4 hours of playtime to be had.

B: That's a pretty rich demo.

A: I think that's the time if you are going around by car. If you are only walking, then it's most certainly going to be longer.

B: It's because it's an open world, isn't it?

A: Well, walking definitely takes a lot of time. However if you want to, there will be situations where the players are able to ride on chocobos.

B: Wow, that's a pretty interesting piece of info you've just shared.

A: However if you think it's impossible to go on with the chocobo, there are other vehicles for you to ride on.

B: I have one more question.

A: Yes.

B: Is the demo going to be featuring the opening parts of the story?

A: Yes, it's the early parts of the story. It's going to be following immediately after the opening where you are able to control the characters.

B: I see. I have to ask, is there going to be a boss fight in the demo?

A: Boss fights? Umm... There are no boss fights but the demo is going to have something even better than a boss fight.

B: Woah, is it alright for you to tell us what it is?

A: Sorry, I can't tell you what it is right now but I think it's going to be something that will thoroughly surprise all the FF fans out there.

B: I see. There's a lot more that we want to know. Is the demo going to be on a disc?

A: We will have a download code for the demo with every copy of FF Type-0 HD so the demo is going to be available around the same time that it is being sold.

B: This is something I really want to know. Is that one of the Adamant enemies in the trailer?

A: Yes, that's an Adamantaimai. (Sometimes called Adamantoise in the English versions)

B: Can we fight that?

A: Yes, you can fight that.

B: Oh.

A: You can fight it but it's going to take long time to defeat it. It's really tough so it's probably going to take an eternity to take it down.

B: I see. One more question. There was the trailer where they can be seen on a car. Is it possible for us to drive that car?

A: Ah... In the trailer, Ignis was driving the car. You can take control of the car but if you like, you can leave the driving to Ignis and he will do it automatically.

B: How does the auto driving work?

A: You can tell your allies where you want to go or set a marker on the world map. You can then leave it to Ignis who will automatically take you there.

B: That activates an event where you do that.

A: Exactly. If you are driving, you will have manual control of the car.

B: With all that said, ...

A: It's time for the demo, isn't it?

B: Yes. I'm sure you all want to watch the demo. Hashimoto-san, would you please?

A: Yes, Hashimoto-san will be coming onto the stage. We call him an expert at PR. Please welcome him as he will be playing the demo.

B: We have a bit of time. Do you want him to introduce himself again?

A: You really want him to introduce himself again? We are now going to present the demo to you. However, we weren't able to prepare everything since it was on such a short notice. We might even be a bit nervous so please accept our apologies.

B: Yes. If you would please switch the video to...

*Demo start screen appears

B: Oh, the video can be seen.

A: Yes.

*Applause from the audience

B: Let us begin.

A: Yes. This image is very appropriate for FFXV, don't you think? Now, let's enter the game.

*Demo begins

A: It wouldn't be fun if I just simply brought an in-development version with debug commands so I will show some details that would make it easier for me to explain the game.

B: This is not a movie, right?

A: This is a movie. Wait, no. This is not a movie. Umm, if you would please move the camera around for us.

B: Oh.... Wow, it's actual gameplay. You weren't kidding.

A: Yes. Right now, it is raining and the characters are drenched. Let's look at the characters.

B: Oh, big bro.

A: Yes, Gladio (short for Gladiolus). Please take a good look at him. Now, on to the next character.

B: Yes.

A: This is Prompto. By the way, his appearance has changed from last year. His hair is a bit different. Not to mention, his basic facial expressions have also been modified.

B: I see.

A: Next is...

B: Ignis.

A: Yes, this is Ignis. His jacket is gleaming, isn't it?

B: He is soaked but he looks like he doesn't care.

A: Well, he's like this even if it's sunny or rainy. Even though time went by and plenty of changes were made, I think he has changed very little from his original design.

B: Interesting.

A: Not only are there different character appearances in the rain, but there are also puddles. Please take a look at the puddles.

B: Oh, a frog.

A: Well, I didn't just want to show you a frog. There are puddles around the frog.

B: There really are puddles.

A: Yes. Please see that this is not static.

B: Wow, that's amazing.

A: If there's water, you can see effects like this but the places covered by a roof for example will not be wet.

B: I see.

A: Yes. It's something we try to make as realistic as possible. Right now the technicians are still working to improve it. Now, let's make it brighter.

*Weather changes from rainy to sunny.

A: I would have liked to talk more about the weather transition that just happened but...

B: We are under a time constraint now, right?

A: Right. We are under a time constraint now. Why don't we take one more look at the characters now that it's sunny?

B: Oh, I can see that their shirts are no longer wet.

A: Yes, they are dry now. It's really subtle but the hair is also different now.

B: The change is really minute.

A: If it's really minute, then it means you don't see it. *short laugh

A: Now, the other characters...

B: Yes, I see it now. The hair looks silky.

A: If you can remember the gameplay demo that we showed at E3 last year, there was a fight with a Behemoth in front of an office building. This is more or less the same location. However, we have tremendously improved the engine this time. We integrated the Luminous Studio engine with the original engine for FFXV that we were calling "Ebony". With the engine we have now, the game was able to be improved and from then on, development proceeded steadily.

B: I see.

A: Everyone, please pay attention to their movements.

B: Oh, the UI has appeared.

A: Umm... Ah, yes. Take a look at the surroundings. Try and see as the camera rotates.

B: Wow, that's really incredible.

A: This is the place that I mentioned before where the Behemoth fight happened last year. It is now possible for us to adjust the current time and cycle through 24 hours in the game.

B: It's now become dark.

A: Right. The environment has completely changed to night time. After this, it will be morning, As you can see, the world continuously changes as time passes and this affects your experiences while journeying through it. At E3 last year, we had a night scene in that battle trailer but we had to manually set the time. Now, the day and night cycle occurs naturally within the game.

B: Got it.

A: Please show us a bit of the battle mechanics.

B: It's a bit scary being so high.

A: This is really high up, isn't it? I guess it's because we're looking downwards. By the way, what we have here is about 70 to 80% of the final game quality. I think we can increase it by the time the demo is released.

B: Oh, I see.

A: Yes, it is somewhat like this.

B: Now, how about we show them a battle?

A: If we're going to have a battle here, then it has to be against...

B: Oh! Behemoth.

A: Yes.

B: Those small ones... goblins?

A: They have joined the battle this time. The goblins are small and their laugh goes "kyakya".

B: The goblins are very agitated, aren't they?

A: That's right. If you enter a cave, you will run into plenty of them.

B: He's just been avoiding their attacks. This is...

A: This is... I will avoid going into the details of the intricate battle system. However if you hold onto the Defend button, he will continuously perform quick dodges. That is how the battle system works..

B: Interesting.

A: Yes. Attacks are also performed by pressing the attack button. In which case, he will automatically attack for you. This is an Action RPG but it is really easy to execute various techniques.

B: Somehow, I feel like compared to the trailer at E3 last year, this seems a bit more fast paced. I don't know why but it just feels that way to me.

A: It seems like that, doesn't it? We didn't change the pacing of the game. I mentioned earlier that we were still developing on a temporary engine. Then, we increased the completion rate so that it would be one-to-one. It was around that time when we began deciding on the finishing touches. Now, we are at the stage where things are still being changed so certain aspects of the game like motion is not yet 100% determined. However, the game will continue to be improved.

B: By the way, we are running out of time. The monsters have to defeated quickly.

A: Can he defeat them all... Back there, he performed an attack with Ignis' help. This is also a special part of the battle system. If you execute the command, nearby allies will quickly come to you. I don't think we can make it.

B: Yes, we don't have enough time already.

A: We went overtime. Sorry.

B: Oh, but...

A: Hey, he defeated it. He defeated it at the last minute.

*Text appears along with a picture of Luna

Soon, we will deliver to you all a better demo.

Please look forward to it. Thank you all very much.

Thank you for watching!

B: Anyway, that was our playthrough of the demo. Thank you all for watching!

A: Are there any thoughts on this PV? Do you even understand what was going on in the video? *laugh

B: It has finally been 30 minutes.

A: Just as we thought. Sorry, everyone. The time was really short.

B: Well, there's "Square Enix Presents" along with other shows. We might try doing a longer version of this.

A: Yes, we can certainly try to do that. Before today, we didn't share much info with you at all and it was because we really weren't able to. However, we tried to give you as much info as we possibly can today.

B: We're going to be at the Jump Festa coming this December so...

A: Ah, yes. At that event, ....

B: We wish to share more info with them, don't we?

A: Yes, absolutely.

B: With that said, did you enjoy this FF Type-0 HD Emergency Talk Show? Please visit us on Niconico Live. You are welcome to check us out there.

A: Oh, this is being streamed on Niconico Live?

B: Sorry, I forgot to introduce the viewers on Niconico Live.

A: How is it going there? I'll try to read the comments later.

B: All right, everybody. Our Emergency Talk Show ends here. Thank you all very much!
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