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Old 13-11-2014, 01:16 AM #7
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Creggle Creggle is offline
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I think framerate is really only important on PC as you are close to the screen and mouse is much more direct and precise, so you can really feel the low frames. On console though you use a pad and are quite far away from screen, so it wouldn't be as noticeable.

Quote:
Originally Posted by Ryan57 View Post
Unity demands a lot, though. A ridiculous amount of NPCs expected to be successful on consoles what strengths are the GPUs. The CPUs are weak basically and they're expecting far too much from them. Ubi' seemed to just big up the number of NPCs despite the fact they knew the CPUs aren't upto it.

Dead Rising had screen tear issues if I'm not mistaken. I don't think it ran all that well if I remember correctly. It's also worth noting that the PS3 and 360 were quite powerful at the time of their release. The 360 actually matched upto PCs back at that time. The PS3 was powerful, but was a bitch to program for. Whereas technology has advanced so much since then that these consoles are some way behind.

I think the majority of games are 30FPS this gen. At least on the PS4. I could be mistaken, though. Perhaps not consistently, but mainly 30FPS.
Aye, pretty much sums it up, these new consoles are much further behind than I'd of liked, wanted them to at least match PCs. You'd be surprised how much frames you could get from dropping a few settings like LOD distance though, which you wouldn't notice if you were far from the screen. I think 40fps is a pretty solid benchmark, not sure why everybody aims for 30-60-120-240 etc, I know it's to sync with refresh rates of televisions but consoles rarely suffer from screen tearing.

Last edited by Creggle; 13-11-2014 at 01:19 AM.
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