View Single Post
Old 05-10-2016, 11:00 PM #9
user104658 user104658 is offline
-
 
Join Date: Jul 2013
Posts: 36,685
user104658 user104658 is offline
-
 
Join Date: Jul 2013
Posts: 36,685
Default

Quote:
Originally Posted by Chewy View Post
Ah good point, hopefully for future releases they can work better with both consoles, they seem to have been all over the place. Farming Simulator handles mods from PC no problem. I wonder if its all basically down to Bethesda's terrible coding and software? I mean, I love TES and Fallout, but the Gamebryo engine is basically held together with sticky back plastic at this point.
Well, I seem to remember Skyrim on the PS3 basically cannibalising its own save files once they reached a certain size? They've never had the best luck with their console conversions!

I would say that one part of the problem will be the lack of ability to use sorting/patching software like BOSS and Wrye Bash, without which using too many mods will end up wrecking your save files (on Skyrim, anyway... I've actually never had any issues at all with FO4 modding so maybe their code is getting more robust). The second is that I don't think Microsoft or Sony will ever allow the script extenders on console. They modify the executable file, and I'd imagine there's just too much scope for hackers to develop exploits and gain "back door access" into the actual consoles (for jailbreaking, etc.) using software like that.

But yeah, SURELY at this point, for TES6 / FO5 they're going to need to develop a 2.0 game engine? Skyrim and FO4 are Creation Engine but it's just not on par with modern tech... it barely was when Skyrim was first released.

Last edited by user104658; 05-10-2016 at 11:05 PM.
user104658 is offline