Quote:
Originally Posted by Jamie89
I can't play Zelda on the ps4
What do you mean, like make the enemies harder the more dungeons you've completed? I'm not sure how well that work :/ I'm still optimistic about it because they have a good enough track record that I think they'd manage to pull it off (and they've had long enough to work on this game), but yeah the dungeon progression in terms of design/item use/skill etc would have to be very different.
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With Zelda, more likely make the enemies tougher the more hearts you have / depending on what equipment you have... since Zelda doesn't really have traditional "levelling" to make you stronger. The problem then tends to be that there's very little sense of achievement... you don't feel like "YEAH! I'm good enough to beat this guy now!" because everything is always tailored to where your character is. I'm not a huge level-scaling fan, personally. I prefer games where you can run into something too big for you and get your ass handed to you... for that feeling when you go back much later and win.
But yeah also a good point that with Zelda a big feature has always been using equipment you find in one dungeon to solve another. I don't know how they can replicate that if you can do them in any order?