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Old 20-07-2008, 12:55 AM #76
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Yah the flashing between the SH and SG town signs was good if not mysterious
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Old 20-07-2008, 05:18 PM #77
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I sense a twist! Maybe Shepherds Glen is just an Extension of Silent Hill? Or possibly Silent Hill in Disguise.
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Old 20-07-2008, 05:21 PM #78
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silent hill is a great game

havent played it in years though
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Old 20-07-2008, 11:09 PM #79
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Quote:
Originally posted by Dezzy
I sense a twist! Maybe Shepherds Glen is just an Extension of Silent Hill? Or possibly Silent Hill in Disguise.
Yah maybe
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Old 25-07-2008, 06:19 PM #80
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COMPLETED 0rigins!!!! whooooooooo!
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Old 26-07-2008, 12:09 AM #81
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Old 26-07-2008, 12:10 AM #82
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Also hands on review from Gay Gamer

From the frantic action pace of Resident Evil V I moved to another of my favorite horror franchises, the creepy and slightly less actiony Silent Hill. But, less action doesn't make it any less scary. I know many people were concerned that Silent Hill: Homecoming was not being worked on by the original SH crew, but allow me to tell you that while the game may be somewhat different in certain ways, it more than lives up to the Silent Hill moniker.

This was the second time I had visited Silent Hill: Homecoming. The first was at Konami's Editor's day and I was excited to see that they had a new level to show off at E3. The gameplay is basically the same as you wander the grimy halls searching for the pieces that will solve a sliver of the Silent Hill mystery. You play a man returning from military service who must go on a search to find his missing brother. Familiar themes of loss from previous games are also present here.

The level starts as the disembodied voice of a woman calls to you from behind a door. She begs you to help her find her memories and once they are found, the woman promises to help you find your way out of the building. So, off you go to search the halls and many locked doors for some postcards to bring back to her. But be sure to have your wits about you because you never know if an errant nurse is going to be waiting around the corner. The fellow who was watching me play let me know that the end of the level would bring a pretty cool surprise. However as much as I love surprises of the Silent Hill variety, I decided to restrain myself so I could save the scare for when I play the game in the comfort of my living room

The new level looked appropriately dirty and corroded in classic SH style. Some new mechanics include a visible health meter and the ability to cut your way through certain walls. The battle system receives a makeover with new attacks, counter attacks and dodges. The music, created by longtime Silent Hill composer Akira Yamaoka retains plenty of the SH flavor and yet still manages to be noticeably new. The music is a huge part of any Silent Hill experience and even manages to become a character in and of itself.

Ultimately, whether or not this Silent Hill succeeds will be left in the hands of the fans and consumers. If you are a fan of the franchise (like me) I feel confident that you will find much to enjoy as it seems to follow the basic SH tradition. If you are the type (like Tiny) who feels you've played Silent Hill and don't need to have that experience again, perhaps this won't be the game for you. But either way you'll be able to make the decision for yourself when the game hits the 360 and the PS3 in September.
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Old 26-07-2008, 12:16 AM #83
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Hmmm interesting! I never realised that SH didn't have a black character untill now.
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Old 26-07-2008, 12:19 AM #84
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Yah I know lol


We get to visit the Grand Hotel in Silent Hill, me finks we will see another area of the city of Silent Hill!

btw another reveiw
We got not just one but two up-close looks at Konami’s Silent Hill: Homecoming at this year’s E3, and what we saw was encouraging. Even among fans the series has its share of nonbelievers, folks who have grown increasingly frustrated with each release’s strict adherence to certain formulaic elements, such as a fixed camera and non-intuitive combat mechanics. With a new developer on board – Double Helix Games – and some cool new ideas to implement from the latest release in the series, the PlayStation Portable-exclusive Silent Hill: 0rigins, Silent Hill: Homecoming is looking like it will offer the top-to-bottom restructuring that fans of the series have been waiting so long for, starting with versions for Xbox 360 and Windows PCs in addition to PlayStation 3.

Click through for the goods.

For those who need to be refreshed, this latest Silent Hill story follows Alex Shepard, a military man who is returning to his family’s home in Shepard’s Glen when the game opens. Alex’s trip is not necessarily a happy one either; he’s been receiving subconscious suggestions – perhaps it’s a message? – that his father and brother are both in trouble. Of course, Alex doesn’t settle in for some nice family time in Shepard’s Glen; instead, he finds himself wandering along the fog-shrouded, nightmare-infested streets of Silent Hill.

Our first look at Silent Hill: Homecoming during E3 came at Konami’s press conference. Here we got our first look at the new, player-controlled camera which is… well… a fully adjustable camera. It’s not exactly groundbreaking, is it? We’re just pleased to finally see it in a Silent Hill game after struggling for so many years beneath the oppressive weight of fixed perspectives.

We also got to see Alex in conversation with the soon-to-be former mayor of Shepard’s Glen. Rather than unfolding as a straight cutscene, the exchange was interrupted at several points with a list of dialogue options from which players can choose Alex’s response. Again, nothing which will redefine gaming as we know it, but yet another welcome new feature for better immersing players in Homecoming’s story.

Alex’s chat is interrupted when a massive, beastly thing descends from the shadowy ceiling of the large, round room where he first finds the mayor. After mashing the civil servant into a fine, red paste, the creature turns its attention to Alex. The new camera really gets a workout during this battle, with Alex circling the room as he destroys a series fleshy counterweights which together suspend the creature from the ceiling. Taking out the weights isn’t necessary – the creature is low enough that damage can be dealt as it hangs – but it does give Alex an added layer of strategy to work with.

image

Later on during the show we visited Konami’s booth for a short hands-on session with the game. This section saw Alex working his way into Silent Hill’s Grand Hotel and then… well… we didn’t have time to get any further. However, we did see enough to get more of a feel for the new controls and some of the new features.

The new camera introduces some new control quirks. Alex is constantly strafing when he is moved with the left analog stick; the right is required to adjust the direction he’s facing. It’s not the most intuitive arrangement, but it worked well enough during our decidedly “safe” (i.e. mostly monster-free) session. Weapons and item inventories are now accessible separately with a push of the left and right bumpers on an Xbox 360 gamepad. The weapons we saw – an axe, a knife and a pistol – do not break and in fact remain in Alex’s inventory once found. They also fill non-combat roles, such as using the axe to chop through a boarded up door.

The great auto-mapping system seen in Silent Hill: 0rigins has been carried over to Homecoming. Each location in the game has its own map which must be found. Once Alex has it in his inventory, he can open it up to look at the full layout of his surroundings. As he explores, doors and other points of interest (such as blocked hallways, locked doors, yawning pits, etc.) are automatically marked.

Also returning from 0rigins is head-tracking. Whenever Alex is near something he can interact with – be it a door, weapon/item, puzzle, etc. – his head will automatically turn to look at the object in question. Players can also dip into a first-person perspective when not moving for a closer look, though this feature unfortunately does not work with firearms as well.

From the looks of things, the most tired and outdated gameplay mechanics have been streamlined or done away with completely. Double Helix had to face some hard choices in designing the game. How does one distinguish between a series motif and outdated gameplay? In the end, they seem to have followed the most basic rule for any developer to follow: give the gamers something fun to play with. Silent Hill: Homecoming looks like it offers just that, maintaining the overall tone of the series while offering up a new, far more intuitive and enjoyable way to play.
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Old 26-07-2008, 12:27 AM #85
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Siam destroying a car
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Old 26-07-2008, 03:54 AM #86
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Today WHITEOUT producer Don Carmody talked to Shock Till You Drop about the highly anticipated sequel to SILENT HILL, "We're developing, slowly, a screenplay... I don't think Christophe wants to direct it. He's involved pretty heavily in another project right now."

From Bloody disgusting
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Old 26-07-2008, 03:17 PM #87
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Over on the SHV forums they are comparing PH's new knife to a combat one used in war
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Old 26-07-2008, 03:34 PM #88
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More delicous PH news


This the Alchemilla doctor from the intro, what ever PH is here for, he is serious about it
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Old 26-07-2008, 10:41 PM #89
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Oooh! Maybe that man asked PH if his knife was compensating for something?

All good news though, although I would never want to stay in the grand Hotel lol.
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Old 26-07-2008, 10:54 PM #90
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I like the look of Siam destroying the poice car
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Old 26-07-2008, 10:58 PM #91
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Who or what is Siam? Have I missed or forgot something?
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Old 26-07-2008, 11:03 PM #92
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Quote:
Originally posted by Chewy


Siam destroying a car


Siam, belived to be on side with PH - a bloody formiddable team
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Old 26-07-2008, 11:15 PM #93
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Eurrgh! in the words of Homer Simpson

'Ah! Burn it! Send it straight to hell!'

The name...Siam i think it has religious importance...I think...RE lessons are a little fuzzy now.
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Old 27-07-2008, 04:04 PM #94
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I thought it related to "Siamese twins" cause its two bodys stuck together
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Old 27-07-2008, 07:54 PM #95
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Yeah actually that probably makes more sense.
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Old 27-07-2008, 08:05 PM #96
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lol
He looks a mad beastie though
Elle is in that car too!
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Old 28-07-2008, 12:18 AM #97
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Old 28-07-2008, 12:28 AM #98
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Old 28-07-2008, 12:36 AM #99
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Eurgh Fleshy Doors!

and

Damn that nurse at the end of the second video aint's gonna be in the sequel!
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Old 28-07-2008, 12:42 AM #100
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Lol I havent watched em yet, to busy posting em on SH forums
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