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09-12-2007, 01:57 AM | #26 | |||
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Senior Moment
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09-12-2007, 03:34 PM | #27 | |||
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09-12-2007, 07:16 PM | #28 | |||
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09-12-2007, 10:57 PM | #29 | |||
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My my my, what a busy Silent Hill weekend..
Alex strapped to stretcher Alex and Nurse Nurses and TV Alex and the door Alex and X-Ray board Alex and incubators? Joshua? Blood trail |
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11-12-2007, 11:03 PM | #30 | |||
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I'm so happy, my SHV video is being linked to games websites, going in magazines and everything
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07-01-2008, 05:02 PM | #31 | |||
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SHV Travis
SH:0 Travis Is the who caused Silent Hill to go wrong returning? |
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01-02-2008, 11:11 PM | #32 | |||
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11-02-2008, 12:42 AM | #33 | |||
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Whats been your role in 5's creation?
- My writing partner, Chris Valenziano and I were hired as the game's writers. Now, that term "writer" has a different meaning in electronic gaming than it does in television or film. On a game, the entire design team has a large hand in doing much of the writing. Even before we knew that there was a Silent Hill 5 happening, The Collective had broken story and compiled a summary of the game's events - all of which were written by the lead designer, the lead artist and the lead level designer. So, when Chris and I came on to the game, our first task was to look at that summary — which is several pages long and very detailed — and start to poke holes where needed. Now, this process began almost two years ago. Since then, the story has changed in several places, which is due to the collaborative efforts of the whole team. As you start to produce the game, you realize that certain story elements don't really gel with game play or you might discover that we can't really make more than a dozen separate heads for characters, so you start to whittle down the NPCs in the game. It's a very delicate balancing act between your narrative and all of the elements that go into production. Unlike writing a movie script, a process in which the writers generally work on their own to produce a 100-page screenplay, writing Silent Hill 5 was written over a series of months, working with the whole team to make sure that the house of cards wasn't going to fall down! Now, on top of all that work, we had to be very conscious of the entire Silent Hill mythology, so everything we worked on as a team, would then go to Konami to make sure that any references to previous characters or any rules regarding the Otherworld shifts fit in the overall lore of Silent Hill. And believe me when I tell you that rules do exist and you can't break them. On top of working on the story, we had to write all the cinematics, environmental signage, hundreds of dialogue slugs, journal entries and the game manual. All in all, it was the most writing we’ve ever done for a project (and we've written a 300-page novel). Have you played the games and if so whats your favourite? I think one of the reasons Konami hired us was because I was such a huge fan of the series, was very knowledgeable of the game's lore and wanted the game to have continued success. I played the original Silent Hill the WEEK it came out and it was the scariest game I had ever experienced. When I started playing that game, I knew I was seeing the future of horror gaming and I couldn't get enough. It's actually an amazing experience to now be a part of the series after having been a fan for so long. Now, regarding my favorite, I know the fans love Silent Hill 2, and Silent Hill 2 certainly elevated the game to the direction that the series has gone. However, I'm a big fan of Silent Hill 3. I love all the characters - Heather, Cartland, Vincent - they are all so colorful and have great motivations. I also like that installment for its expanding history of The Order. Overall, Silent Hill 3 really feels like a complete experience for me - from great game play to fantastic story. Since its a survival horror game would you say Silent Hill 5 is the scariest narrative in the series so far? I think when we talk about Silent Hill and a "scary" story we are talking about two different things. Overall, the game's scares will be the biggest we've had, and that's not just jump scares - the eerie feeling of dread will be heightened because the designers can really immerse you emotionally through amazing environments and wild-looking demons. However, story wise, Silent Hill hasn't typically been “scary,” as it's more about the depths of madness and terror it takes the player. Clearly I can't talk about the story of the game, but I can say that we have worked very hard on making it the most disturbing drama of the entire series. My hope is that players will be affected by the game's end. Without giving away any spoilers will we learn anything more about the history of Silent Hill? Hmm...tough question because I would love to spill the beans on some of the story, but that would ruin the fun! Here's what I can say about Silent Hill and this installment - you will discover some new secrets about Silent Hill by way of how its history has influenced a much larger society than you may have previously thought. And that's almost saying too much! How would you describe the protagonist of Silent Hill? Alex Shepherd feels very new to the series. He's less a victim of circumstance and more a man of action. Now, I know people are worried that having a soldier as the star of the game means he is somehow Rambo, let me assure you that he is not. However, he does take a much more proactive approach to the world around him. We tried to make him more aware of the strange events that unfold in the story, so if you believe in the theory that the player is the character, then I think he's going to feel more relatable to someone who would make rational decisions based on what he sees in front of him. Thanks for the questions! I'm sure I haven't really explained much more than what is out there, but I was happy to throw in my thoughts. Good luck with your blog! I believe in horror gaming and hope that continued success of games like Silent Hill can keep horror fans entertained and terrorized at the same time. Patrick J. Doody |
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11-02-2008, 01:15 AM | #34 | ||
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Banned
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I can't wait for this game, each nugget of info is making this game more appealing.
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11-02-2008, 01:18 AM | #35 | |||
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Aye! Im glad they have been consulting people on the games past
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07-03-2008, 02:14 PM | #36 | |||
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07-03-2008, 04:50 PM | #37 | |||
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Iconic Symbolic Historic
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Does anyone know when its coming out?
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07-03-2008, 04:53 PM | #38 | |||
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The graphics look bad. The more recent Silent Hill games aren't that good in my opinion.
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07-03-2008, 04:59 PM | #39 | |||
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Apparently late 2008/Early 2009
I think they are working on the graphics at the moment, All the screenshots we have seen have been of the same areas, we havent even seen the town of Silent Hill yet, these are of Shepherds Glen The room with the paper work and the corridors are the newest areas |
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23-04-2008, 05:36 PM | #40 | |||
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I have been informed that the release date for SHH is September!
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23-04-2008, 05:38 PM | #41 | |||
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the new Alex Also its been confirmed that Travis is making a cameo |
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24-04-2008, 01:09 PM | #42 | |||
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I think the whole story will be more about Travis going back to Silent Hill or going "Home"or his homecoming
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27-04-2008, 01:56 PM | #43 | |||
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27-04-2008, 04:08 PM | #44 | |||
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I hate Silent Hill games they drive me crazy. I also find them really depressinf for some reason
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27-04-2008, 04:09 PM | #45 | |||
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Lol cause they are supposed to be kind of depressing, but they have such good complex stories
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14-05-2008, 12:56 PM | #46 | ||
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Banned
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I liked the other Alex better then the new one, The new one looks too much like Harry I think. A bit generic I think.
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14-05-2008, 03:41 PM | #47 | |||
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Im not too sure, he looks more interesting this time round
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15-05-2008, 07:10 PM | #48 | |||
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15-05-2008, 07:19 PM | #49 | |||
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16-05-2008, 02:41 PM | #50 | |||
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Last night Konami offered a rather large group of gaming journalists the opportunity to finally get some hands-on with Silent Hill: Homecoming. We were second in line and found everything to be in working order; the eerie sounds, intentionally grainy visuals and unsettling environments are coming along nicely and even the new dodgy-slashy combat system works better than we thought. If you were around last month you'll remember our three-day blowout of Homecoming - it looked like this:
Day 1: Updated impressions | Day 2: Exclusive movies | Day 3: Interview with Akira Yamaoka Check each for all you could possibly want to know about Alex's life-altering search for his missing brother. More important than that, however, was the trailer Konami aired prior to the hands-on. In it we clearly saw Pyramid Head rounding a corner, trudging along with his massively oversized sword. What could this mean for the story, we wonder? The SH2 antagonist was originally supposed to be some form of punishment for James's repressed emotions and guilt, but why would he appear to Alex as well? Is he now Silent Hill's go-to guy for meat-cleaving shenanigans? In our confusion, we approached lead designer Jason Allen, saying how we swear we just saw Pyramid Head wandering through that trailer. To this he simply smirked and replied "Was it?" We're going with a yes - or at the very least some other monster that looks a hell of a lot like our flesh-ripping friend. More soon! http://www.gamesradar.com/xbox360/si...42011563484013 |
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