![]() |
Quote:
|
Quote:
|
Quote:
|
Quote:
Quote:
But I'm the "idiot". Clearly. |
Quote:
|
Quote:
Are you suggesting we should take evidence from the 80s to debunk my theory, what was in the study donkey kong?... Modern games are a tad more realistic, and as such they affect people more, like these the characters have depth... personality, character they are relatable on an emotional level.... Why is it so hard to reason that they could affect how we think or feel, especially if playing as a child? Games have age appropriate content, why if they can't affect us? I'm not losing the argument, my argument hasn't changed.. it's exactly the same, you've completely misinterpreted my comments to suggest I was stating games made people violent... I never said that. I'm not saying you are wrong in your opinion as I've stated earlier whatever you opinions are you are welcome to them I'm not going to attempt to suggest you're wrong...Though quite why you feel you can so rudely slight my opinion I don't know :/ I get it you think 'm wrong... Let it be known I don't care you think that... have the grace to let me revel in my wrongness should I so wish! |
Quote:
Yeah, all the swearing and tantrum throwing is my paranoia. Maybe you spend too much time checking the ban list to stare at my name. Have a lovely evening. |
Quote:
You take absolutely no responsibility for your own actions and always try and turn it around on to the people you constantly insult. You are on a public website - you must either think everyone is blind or so stupid that a few words from you stating everyone else is playing the victim card will get you off the hook. You are not kidding anyone, only yourself. |
Quote:
|
Quote:
I see you misunderstood my point about the 80's, try reading a post a few more times before responding to make sure you understand. The reason why I brought up the 80's because there was people with the exact same thoughts towards 'video nasties' that believed they could desensitise children to violence or make them more violent in turn. No evidence backed them up then and no evidence backs up this crusade against video games now. Not being affected by violence that's not real does not mean that you won't be affected by actual violence. Games are age restricted for the same reasons that TV shows and films are, that should be common sense. The BBFC does not classify games differently to films, the same standards still remain. Games, like films and TV shows can affect us on an emotional level, there's a number of games that will make you weep like you've just watched tearjerker, games are more effective at making us feel fear than horror films since you can't look away but all these feelings don't translate to real life. You don't go through life having emotional breakdowns over the fact that Mufasa died in The Lion King. The emotions a person feels whilst watching a film or playing a game remains tied to that. No, you keep making out that I'm saying you aren't entitled to your opinion, you are and I'm entitled to dissect that opinion however you please like you can to mine. I have never been restricted from playing or watching whatever films or games I want to watch. Watching and playing violent films and video games from a young age has never affected me because I knew it was not real and I could differentiate between what's acceptable in a game and what's acceptable in reality. Again, not being affected by simulated violence is not the same as not being affected by actual violence. |
Quote:
Again you're alluding to the link between violence in games and real life violence ... for the third time that was not, and is not my issue, instead of mocking me for your misunderstanding make sure you are aware of what my point is in relation to the topic. I would say the parts in bold reinforce my argument more than yours too, for the reasons I stated earlier, there will be factors that could influence psychological impact the game quality for certain that won't have been an issue in the 80s. The age of the gamer is another factor, as with films there's always going to be younger people playing 18 games, we can't be certain they won't have been affected. You can dissect my opinion if you like, you're not in a position to say it's wrong however as I'm not stating it as fact, all you have to counter is your opinion which also is not fact. |
The thing is though... They do have age ratings, just like movies, and they have them for a reason. If the question you're asking is; "Is mature content harmful to young developing minds?" then the answer is "probably, yes" but that's largely irrelevant isn't it? The fact that people under 18 access mature content is NOT a reason for mature content to cease to exist.
Also, that said, I would imagine that mature content is more harmful to an 18 year old who has no context for it than for a 15 year old who has received good parental guidance in understanding adult themes. But again that's really a totally separate discussion. |
Quote:
I haven't got a lack of evidence, I am the ****ing evidence, years of research that has yet to prove that games can have a detrimental effect on people's real life empathy or reactions to violence IS my evidence too. You are literally clinging to one study that stated an obvious fact, people become desensitised to VIRTUAL violence when they see a lot of it but no study has been able to prove there's a similar desensitivity to actual violence because of exposure to similated violence. I've explained why it's the case for films as well multiple times but you chose to ignore it since you can't argue against it. Violent video games are not a new fangled thing, they have been around for over twenty years, if they have a negative effect on children we would have seen results or proof of that but we haven't. Well you DID state an opinion like it was a fact. Quote:
|
Quote:
|
Quote:
For clarification I feel games now have the capacity to cause desensitisation and normalise violence... if you don't agree let it be said I just don't give a flying ****, whatever your opinion is I don't give a rats arse! I did not state my opinion as fact... ****ing fact! |
Quote:
As I've said a thousand times (which you will ignore like you have this entire thread, your study that you keep mentioning holds no merit on the discussion of violence desensitivity in real life since it only proved what should have been obvious to everyone, that playing violent video games will desensitise you to VIRTUAL violence. That study has no impact on the discussion of video games normalising violence or desensitising people to ACTUAL violence. I will continue to comment on yours' and other opinions just like you are free to do so to me because that's my ****ing right to do and you've just got to accept that. |
Quote:
My opinions remains the same. https://i.makeagif.com/media/10-16-2015/ZuHE6x.gif |
Quote:
|
Well this convo is interesting,of course kids are influenced by games and media , whoever says they are not just needs to convince themselves of that because they play these games , and they really want to keep playing them, my lads start imitating Ninja Turtles ,Power Rangers etc,so if they are not influenced why would they want to re-enact it,plus the times I have had to cover my ears when my nephew is playing a game upstairs and he is not an angry young man , but as soon as he gets that control in his hands he is a different lad, I am not saying the games make kids violent but they certainly don't make them calm and peaceful either ,many a time I have had to calm my boys down after playing things they have seen on TV or seen someone playing, so to say it doesn't affect them is stupid and probably said by people who dont even have kids.
|
Quote:
It also has nothing to do with gaming and everything to do with the fact that it's competitive multiplayer gaming. It's not the games that are making these kids fume and throw things at walls - its the fact that they have LOST at a game AGAINST ANOTHER HUMAN. If you want me to believe that those same kids are perfectly calm when they lose a game of football up the park, or lose a board game against their family... I'll have to ask you to pull the other one. They're lobbing their footie boots across the changing room and lobbing the monopoly board off the table just the same as the game pad. |
There's also a big difference between being culturally influenced by media and becoming physically violent :/
|
|
Quote:
It’s obvious that violence in a lot of the games does have a substantial effect on some and increase aggression in many otherwise quite passive people - so what do they do to those already aggressive by nature? |
Quote:
2) Your own link has actually advocated FOR the game used in the example; "The good news is that pro-social games, where the main aim is to help someone else, have a positive effect on behaviour[xiv]*to the same extent that violent games have a negative effect." The aim in the game that Esther has an issue with, and that this thread is about, is to HELP the victim of violence. Therefore - according to your link - this will have a positive effect on the player. Right? |
Except kids know the difference between playing power rangers and play fighting and shooting someone dead. [emoji23]
|
All times are GMT. The time now is 09:03 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
User Alert System provided by
Advanced User Tagging (Pro) -
vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.