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Old 12-11-2014, 08:45 PM #14
Ryan57 Ryan57 is offline
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Join Date: Jul 2010
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Ryan57 Ryan57 is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Creggle View Post
Wait what? It can't hit 30? I assumed the FPS troubles meant it couldn't hit and stay at 60 considering what developers manage to squeeze out of consoles, they sure are failing hard this generation. I remember Oblivion, Dead Rising, Gears of War etc. running beautifully and they were basically launch titles, this generation nobody is hitting 30fps, crazy! Glad I stuck to PC until this gen manages to sort itself out.
Unity demands a lot, though. A ridiculous amount of NPCs expected to be successful on consoles what strengths are the GPUs. The CPUs are weak basically and they're expecting far too much from them. Ubi' seemed to just big up the number of NPCs despite the fact they knew the CPUs aren't upto it.

Dead Rising had screen tear issues if I'm not mistaken. I don't think it ran all that well if I remember correctly. It's also worth noting that the PS3 and 360 were quite powerful at the time of their release. The 360 actually matched upto PCs back at that time. The PS3 was powerful, but was a bitch to program for. Whereas technology has advanced so much since then that these consoles are some way behind.

I think the majority of games are 30FPS this gen. At least on the PS4. I could be mistaken, though. Perhaps not consistently, but mainly 30FPS.

Last edited by Ryan57; 12-11-2014 at 08:49 PM.
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