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Old 03-08-2020, 11:05 PM #13
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Originally Posted by Dezzy View Post
I grew to tolerate Abby but what she tried to do to Dinah just turned me against her forever. Ellie killed Mel but you knew she wouldn't have done it if she knew she was pregnant and she was distraught by it but Abby was just like 'hah! I'm gonna slit this preggo bitch's throat and be glad of it!' It just kind of revealed that she works better as a villain than a protagonist. Abby is one of gaming's most successful villains but a weak protagonist.

Honestly, I think the story would have worked better if they told the events out of order.

If we started off with Abby in Seattle, we could have grown attached to her more easily and then the big reveal could come when Abby goes to the Theatre that it's Ellie that's killed her friends. THEN we could go back, do the Jackson bit and understand the context behind everything and then finish with Ellie's parts (with brief interludes playing as Abby in the Theatre and Santa Barbara). Could you imagine growing to like Abby and then finding out that she killed Joel? Potentially feeling hatred to whoever was killing off Abby's friends only to find out that it was Ellie? It would have worked so much better.

I feel like the things they wanted to do in the story, like making Abby and Ellie's journey's serve as a reflection and the whole business of making us walk a mile in both of their shoes in order for us to realise that, to Abby, Joel and Ellie were as much a villain to her as Abby is to Ellie, would have worked better if we had no pre-conceived notions of Abby going into her half of the game.
I agree. I think it would have worked much better in reverse. Playing as Abby just after she kills the main character of the first game was always going to be a stretch to make you end up liking her. Playing as her just after you thought she killed Tommy too didn’t help either.
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