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Old 19-06-2011, 12:31 PM #1
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Do you think XIII's battle system is as free form, creative and hands on as VII's then? With as many choices and tactics to pull off and really feel like you are pulling off?

I found it as involving as a Killzone script.

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Old 19-06-2011, 01:39 PM #2
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Originally Posted by Stu View Post
Do you think XIII's battle system is as free form, creative and hands on as VII's then? With as many choices and tactics to pull off and really feel like you are pulling off?

I found it as involving as a Killzone script.
No, my point was picking actions and watching them unfold is kind of a staple of the series. I found relying on the auto battle on XIII to be a bad habbit, The AI was limited in making the most of the turn. I think the actual battle system was one of the best the series has done, however the Crystarium had potential and it did open up at the end when you had access to learning new roles and such but it was flawed admittedly.

I enjoyed the game for what it was, not the best FF but miles above low points such as XII and III.
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Old 19-06-2011, 11:59 PM #3
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No, my point was picking actions and watching them unfold is kind of a staple of the series.
Well yeah. It's the basis of how all video games work. I just didn't like how scarce and thin it was made to look in XIII. Auto battle or no battle it just felt cheap. I felt like I was a spectator just picking different battle configurations and switching them every now and then. To each their own but it didn't involve me at all. It would be criminally easier and infinitely better to have just ... made a better battle system.

Don't even get me started on the Crystarium. You are far more forgiving than I am in admitting it opened up at the end. Apologists have been telling me the whole game opens up at the end apparently. I couldn't give a monkeys. I'm not walking down a twenty hour corridor to get there.

I hated it. I just ... I can't.
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