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Old 07-09-2013, 09:29 AM #26
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http://www.futhead.com/14/players/al.../rating/table/

Valencia's pace reduced, I believe. His crossing should be about 5 after last season.

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Old 10-09-2013, 11:05 AM #27
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Game plays differently this year. Very much still the same as 13 at the heart of it, but it's a slower paced game than 13.

Last edited by Ryan57; 10-09-2013 at 11:07 AM.
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Old 10-09-2013, 12:35 PM #28
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Not going to judge it too much off the demo as on current gen there isn't going to be much difference.
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Old 10-09-2013, 12:43 PM #29
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Played it some more, prefer it to 13's gameplay. Seems less about pace and strength. Players' touches are like a touch of a rapist at times, mind.
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Old 18-09-2013, 11:09 PM #30
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can't be bothered making a new thread, fifa 14 soundtrack http://www.easports.com/fifa/news-up...-14-soundtrack
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Old 18-09-2013, 11:27 PM #31
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that is an underwhelming list

*hardly knows any of them*
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Old 24-09-2013, 12:06 PM #32
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FIFASoccerBlog review.

Quote:
FIFA 14 is strange one this year. There are no major changes or back of the box features, instead EA has chosen to tweak and refine last year’s effort in certain key areas. It’s a bold move, but one that’s ultimately paid off.

Game: FIFA 14
Developer: EA Canada
Publisher: Electronic Arts
Reviewed on:

That’s not to say the game doesn’t have its issues. It has a fair few, both old and new. AI has improved ever so slightly, but still isn’t up to much apart from the odd attacking run here or there. Team styles are still not really present, which makes most matches feel a little too similar to the previous one. Taking on Madrid at the Bernabeu should feel totally different to when you play Stoke at the Britannia, but on most occasions FIFA 14 fails to replicate that. It’s a problem that stems from player individuality not being totally present too. The only way certain players stand out is through their pace or strength, which is great at a basic level, but move higher up and other traits should shine through as well. If you’re a Career Mode player then you’ll more than likely notice this negative the most.

Proper weight shift and momentum are two additions that fans have being crying out for a while now, and with FIFA 14 they both make the cut. The results are mostly positive, with players being unable to turn on a dime. It’s a move that shifts FIFA 14 into the “more realistic” territory, with attempts to turn instantly like you did in its predecessor usually resulting in you losing the ball. The pace of the game is impacted too, resulting in a more considered approach to build-up play. Combine that with the new ‘Protect the Ball’ feature and, if you’re good enough, you can pretty much dictate the pace of a match like Paul Scholes in his prime.

FIFA 14 review screenshot 5
Don’t worry, Protect the Ball’s main use comes in handy too! Whether you’re sprinting or slowly moving forward just hold L2 or left trigger and the player you’re controlling will attempt to fend off any unwanted attention. It’s particularly useful when you’re in on goal and have a defender hot on your heels. Not always effective, but useful nonetheless. The only downside to these additions is that sometimes, mainly when playing against human player, you can get bogged down in tedious midfield battles. However, thankfully, these instances don’t blight the gameplay too much, but still worth mentioning.

Dribbling is where FIFA 14 is most improved though, it’s a real joy. Weight shift and momentum helps, but thanks to movement being more precise you now feel as if it’s possible to intricately dribble past opposition players. You won’t always be successful, sure, but the sheer fact that you can actually do this now is great. It’s in one-on-one situations where is really shines, creating a mini-tactical battle between you and the defender. Just like previous FIFA games, the quicker players still standout the most, but in this iteration the difference is a little less obvious due to weight shift and momentum being thrown into the mix.

FIFA 14 review screenshot 2
Another key area where FIFA 14 thrives is with its shooting model, there’s so much variation now. Dipping, rising, curving, knuckle and off-balance shots are all possible during play. There’s a real sense of weight and power behind every shot you take, even when you hit one off target. There’s a certain joyous unpredictability about the shooting now too. Now that doesn’t mean shots are completely random, it just means that when you do happen to hit a sweet dipping shot into the top corner, you’ll more than likely scream the house the down! EA has tweaked the science behind the shots, and the results are extremely impressive.

The same can’t be said about that passing though. It’s not awful by any means, but it’s not great either. If you’re playing on full manual settings then it’s close to getting there, maybe even semi, but on assisted it’s a tad too predictable. Ground passing is okay, but long balls and through balls of any nature are skewed. Switching play with a long cross field pass doesn’t really feel as satisfying as it should. On the other hand, through balls (especially on assisted) are a bit too powerful. You can combat them to a certain degree if you’re good at defending, but if it’s a weak part of your game then you might end up struggling.

FIFA 14 review screenshot 1
Presentation is usually a strong point, and for the most part that sentiment applies to FIFA 14, but certain aspects are beginning to look a bit dated. The new menus are great, with their clean and crisp look. It’s almost like EA worked closely with the team that designed Windows 8 or the new Xbox 360 dashboard. The new design is a godsend when it comes to Career Mode, allowing you to easily navigate from one screen to the next. Little touches like the game’s main menu recognising which mode you played last and displaying it on the home screen the next time you load up the game are also very much welcome. Then we have the in-game visuals, which are the polar opposite of the new menu system. It’s really surprising how dated and bland they look. Player likenesses and body types aren’t great either. Most players look like they’ve been too the gym a bit too much or taken steroids. Perhaps EA are saving all their visual power for next-gen, eh?

The package is undeniably brilliant though, there’s just so much to do and play. It’s almost in a league of its own when it comes to sports games. The ever popular Pro Clubs and Ultimate Team modes return, bigger and better than before. EA has listened to community feedback, improving Pro Clubs in several areas and adding a deeper chemistry system to Ultimate Team. Seasons mode (FSB’s favourite online mode) is still present and it’s as addictive as ever. This year you can share the Seasons joy as EA has introduced a co-op mode. It’s a fantastic addition to an already superb online portion of the game, and one that has the potential to be huge just like its single player counterpart.

FIFA 14 review screenshot 3
Online is backed up by some fantastic offline content too, including improved Skill Games (dangerously addictive), Tournament, Be a Pro and an incredible Career Mode. The set-up is just so damn good, slick even. Career Mode is almost encroaching on Football Manager’s territory in terms of the levels of depth and just what you can do as a manager. The addition of the Global Scouting Network is an example of this, it’s so good. You can send out scouts to a specific country and ask them to find you players with certain traits or attributes. Once you’ve done that, they’ll come back to you with regular reports and detail their findings. The catch is that you won’t get spot on information like “here’s a young midfield player with 85 passing”. Scouts, depending on how good they are, will report back with data within a range and provide a recommendation, leaving you with the final decision on signing the player or not. If you’re not happy with the information you’ve been given or want more detail, you can instruct the scout to spend a bit more time on certain players. The depth is incredible, and it’s great to see EA pushing the mode and not resting on their laurels.

VERDICT
The changes to gameplay aren’t revolutionary or completely innovative, but with a solid base already in place, EA has tweaked the current-gen version in mostly all the right places. FIFA 14 plays a thoroughly enjoyable, solid game of football, delivering an incredible overall package, both offline and online. Yes, it’s not perfect, work definitely needs to be done on improving the game’s AI and passing, but EA has done the majority of hard work in this generation and set FIFA up very nicely for the next.

8.5/10


Arsenal vs Chelsea gameplay. Emirates no longer has that dire camera angle.

Last edited by Ryan57; 24-09-2013 at 12:09 PM.
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Old 24-09-2013, 12:18 PM #33
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Commentators never **** about Eto'o in the above video. And then it's all totally wrong.
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Old 24-09-2013, 12:36 PM #34
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Eurogamer – 8/10
CVG – 9/10


IGN – 9/10



Videogamer – 9/10
OPM – 9/10
ShopTo – No Score
GodisaGeek – 9/10
Telegraph – 4/5
Stuff – 5/5
DigitalSpy – 5/5
IntheGame – 9.25/10
GamesVillage.it – 9.5/10
Playerslink – 9/10
Eurogamer.de – 9/10
IGN Italy – 9.5/10

Lol, EA making those payments again.

Last edited by Ryan57; 24-09-2013 at 12:36 PM.
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Old 24-09-2013, 02:29 PM #35
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Played the game at my friend's home. Won't be buying first day tbh. Will buy it on next gen because it sucks ass on current gen.
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Old 24-09-2013, 02:34 PM #36
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Quote:
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Played the game at my friend's home. Won't be buying first day tbh. Will buy it on next gen because it sucks ass on current gen.
Why's that?
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Old 24-09-2013, 02:53 PM #37
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Quote:
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Why's that?
The whole game is basically triangle L1 to a winger. Cross it even if there is just one guy in the box with 3 defenders and he will still win the header. Heading is so overpowered lol. Andy Carroll will be worth a ****load on Ultimate Team. Every goal that was scored bar two was a header. They have ruined the "Lennon Take a Touch forward and run" thing too. Touch is way too heavy even for someone like Ronaldo. I hope the EA Season ticket version is different than the real one at least.
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Old 24-09-2013, 03:38 PM #38
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from the demos I've seen my brother play I'm not particularly interested in buying this either :/ seems impossible to play
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Old 24-09-2013, 04:13 PM #39
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Quote:
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The whole game is basically triangle L1 to a winger. Cross it even if there is just one guy in the box with 3 defenders and he will still win the header. Heading is so overpowered lol. Andy Carroll will be worth a ****load on Ultimate Team. Every goal that was scored bar two was a header. They have ruined the "Lennon Take a Touch forward and run" thing too. Touch is way too heavy even for someone like Ronaldo. I hope the EA Season ticket version is different than the real one at least.
The accuracy of triangle and L1 has bogged the game for a few years.

It pissed me off with headers in 13. Where your men wouldn't even bother to jump. Saw some UT gameplay a few weeks back and headers was a problem but. I believe the uploader of the video said EA were looking into it. So, hopefully a patch will arrive.

The touches of a rapist was something I disliked in the demo. Still enjoyed the demo, however. I believe the season ticket version is the full game.

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Old 24-09-2013, 04:15 PM #40
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See you all for Fifa 16
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Old 24-09-2013, 04:24 PM #41
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So they've removed time being stopped until the free kick is taken? Bodes well for online play.

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Old 24-09-2013, 06:42 PM #42
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:|
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Old 24-09-2013, 07:09 PM #43
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Wonder if scripting and momentum is less evident. By far the most annoying thing in FIFA.
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Old 26-09-2013, 04:52 PM #44
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Got my copy today. The whole touch of a rapist has unfortunately made build up play more difficult. Also around the 45 minute and 90 minute mark goals still exist.

Online some wank splat put Ronaldo up top against me and scored a pissing over head kick.

Really doesn't seem to be a whole lot of difference between 13 and 14, aside from everybody touching the ball like they're Andrea Bocelli which has made the gameplay differ some what.

Right now I'm so-so to both football games this year.

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