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Old 07-12-2017, 02:15 PM #75
Tom4784 Tom4784 is offline
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Tom4784 Tom4784 is offline
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Quote:
Originally Posted by Christmas treeza View Post
Of course I don't think my opinions are above criticism but like TS you are taking the fact I don't have direct experience as a gamer to denigrate my opinion, as I said to him there are a myriad of things discussed on this forum that you personally don't have direct experience of I would never suggest you are unqualified to comment on them though.

I'm not suggesting that those playing would become abusers, that's where you have totally misinterpreted my point, my issue is that it would desensitise and normalise abuse so it no longer is has the power to shock, I'm not the only one to have these views I'm not the only person to voice them.
I'm not sure how I can be accused of ignorance and naivety when there is a body dedicated to the study and measure of such outcomes.


Repeated Play of Violent Video Games Creates Emotional Desensitization

In April 2016, "Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment," was published in the journal Media Psychology. This study was conducted by Andrew Grizzard of University of Buffalo along with co-authors Ron Tamborini and John L. Sherry of Michigan State University, and René Weber of the University of California, Santa Barbara (UCSB).
https://www.psychologytoday.com/blog...esensitization

The findings provide the first experimental evidence that repeatedly playing the same violent game reduces emotional responses -- like guilt -- not only to the original game, but to other violent video games as well.

Yet why this is happening remains a mystery, according to Matthew Grizzard, assistant professor of communication and principal investigator of the study published in current issue of the journal Media Psychology, with co-authors Ron Tamborini and John L. Sherry of Michigan State University and René Weber of the University of California Santa Barbara.

"What's underlying this finding?" asks Grizzard. "Why do games lose their ability to elicit guilt, and why does this seemingly generalize to other, similar games?"

Grizzard, an expert in the psychological effects of media entertainment, has previously studied the ability of violent video games to elicit guilt. The current study builds upon that work.


https://www.sciencedaily.com/release...0408163742.htm
There's plenty of things I don't know, when they come up I try to research them and share my opinion, I don't make blanket statements like this one.

Quote:
Originally Posted by Christmas treeza View Post
'Modern' video games are about the normalisation of violence and/ or abuse, mocking those who highlight this as a issue reiterates my point.
You can try to spin it any way you want, it's not going to change my opinion that you made a statement based on nothing factual.

If you watch a sad film multiple times, will you still be emotionally affected by it as much as you were the first time you watched it? Does watching someone's loved one die in a film make it less affecting when someone you know dies? No, it doesn't. I don't blink at violence in video games because it's not real but you can be sure that I would be affected by witnessing such violence in real life.

Games aren't reflective of real life, someone's reactions to a game is not the same as it would be if they witnessed similar events it in reality.

Last edited by Tom4784; 07-12-2017 at 02:15 PM.
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