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Originally Posted by Soldier Boy
I had an alternate ending that made much more psychological sense TBH. There's no real reason that the Josh Hartnett character had snapped so far that he would kill Jesse's family - didn't like it and it didn't make sense. What WOULD make sense to me - especially as they mentioned earlier that they're "2 years into a 6 year mission" AND that "the replicas have to be synced at the start and can't be replaced..."
Have it all be the exact same up until Jesse comes back in from the space walk and sees that Josh has his key fob. He goes to his bed thing, puts the key in - nothing happens. He tries over and over frantically... nothing. Cut to earth, Jesse's wife comes running out the house, the barn is on fire... she runs over and looks inside... there's Jesse's replica next to the painting, on fire, melting into nothing. (Josh has linked up and set himself on fire basically).
Cut back to the ship, Jesse says "What did you do??", Josh is like "Maybe you'll appreciate them more in 4 years  " and pulls out the chair for Jesse to sit down.
Implication being... it's now just the two of them, for the next 4 years, alone with no contact with his family. If you want it to be more terrible, you could have Jesse ask Josh if he hurt his family (we as the audience would know that he didn't he just destroyed the replica) and Josh is like "Would you trust my answer to be the truth? Guess you'll find out in 4 years."
They've also established that Jesse NEEDS Josh to run the ship so he can't kill him... they have to live and work together for the next 4 years for him to even find out if his family is alive.
I genuinely think it's a worse fate than him knowing that they're dead  .
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Yeah that would also have been a better ending.